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Question about Battle Animations
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Posted 2004-04-26, 10:05 PM
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When I try to do a battle animation, I can't get them to work right. When doing a normal attack, I have the Char Anime (Chibi Character sprite) disappear, and the attack commences where it's supposed to be, and then the sprite comes back.
If I try to use the same animations for a skill, though, the Char Anime becomes visible too soon, and I have the Chibi Char as well as the animation on screen.
Is there any way to have a delay for when the standing sprite returns?
Here's an example, and why I'm doing it: I have a character named Ryu based off of Ryu from Street Fighter. Rather than having Chibi Ryu raise his hands, and a Shiryouken or whatever hits the enemy like Ryu's a mage, I want the actual Street Fighter Shiryouken attack to be seen, and then Ryu to revert back to Chibi form.
Any help would be greatly appreciated.
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