View Single Post
 
Question about Battle Animations
Reply
Posted 2004-04-26, 10:05 PM
When I try to do a battle animation, I can't get them to work right. When doing a normal attack, I have the Char Anime (Chibi Character sprite) disappear, and the attack commences where it's supposed to be, and then the sprite comes back.

If I try to use the same animations for a skill, though, the Char Anime becomes visible too soon, and I have the Chibi Char as well as the animation on screen.

Is there any way to have a delay for when the standing sprite returns?

Here's an example, and why I'm doing it: I have a character named Ryu based off of Ryu from Street Fighter. Rather than having Chibi Ryu raise his hands, and a Shiryouken or whatever hits the enemy like Ryu's a mage, I want the actual Street Fighter Shiryouken attack to be seen, and then Ryu to revert back to Chibi form.

Any help would be greatly appreciated.
Old
Profile PM WWW Search
IdiotFool is neither ape nor machine; has so far settled for the in-betweenIdiotFool is neither ape nor machine; has so far settled for the in-between
 
IdiotFool