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Posted 2004-04-27, 05:34 AM in reply to IdiotFool's post "Question about Battle Animations"
The easiest way to "delay" the ending of a battle animation is to add extra blank frames at the end. Add as many as you need..


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Another way would be to set up the attack as a switch, which activates an event with the animation, random damage, a pause, etc.. But that's a bit too much for the effect you want.
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