View Single Post
 
Reply
Posted 2004-04-28, 04:06 PM in reply to BlueCube's post starting "Hmm. I'm trying to picture what you..."
Going to have to wait on the screenshots, but here's what I want in a nutshell:

Normal stance -> Battle Pose (magic stance/whatever) [invisible] -> Battle Animation (play fully) -> Normal Stance reappears after battle animation is finished.

The physical attack does this perfectly, but I cannot get skills to work efficiently with it. The Normal Stance sprite appears at around frame 2-3.

I'll give an example, but not from the actual game while I'm at work...
I can't get these to work as attached images, but anyway:

What I want:
http://zelaron.com/forum/attachment....tid=2162&stc=1
http://zelaron.com/forum/attachment....tid=2164&stc=1
http://zelaron.com/forum/attachment....tid=2163&stc=1
http://zelaron.com/forum/attachment....tid=2164&stc=1
http://zelaron.com/forum/attachment....tid=2162&stc=1

What I get:
http://zelaron.com/forum/attachment....tid=2162&stc=1
http://zelaron.com/forum/attachment....tid=2164&stc=1
http://zelaron.com/forum/attachment....tid=2165&stc=1

And the animation continues with my normal battle sprite hanging out in the background. I want him to be gone for the battle animation duration, but nothing I change in settings seems to do this.

P.S. Yes, I know my battle char sucks, but I just drew him about 6 minutes ago, and I'm not concerned since it's not going in my game.
Attached Images
File Type: png Frame 1.PNG (1.0 KB, 16 views)
File Type: png Frame 3.PNG (3.7 KB, 13 views)
File Type: png Frame 2.PNG (3.1 KB, 18 views)

Last edited by IdiotFool; 2004-04-28 at 04:23 PM.
Old
Profile PM WWW Search
IdiotFool is neither ape nor machine; has so far settled for the in-betweenIdiotFool is neither ape nor machine; has so far settled for the in-between
 
IdiotFool