Going to have to wait on the screenshots, but here's what I want in a nutshell:
Normal stance -> Battle Pose (magic stance/whatever) [invisible] -> Battle Animation (play fully) -> Normal Stance reappears after battle animation is finished.
The physical attack does this perfectly, but I cannot get skills to work efficiently with it. The Normal Stance sprite appears at around frame 2-3.
I'll give an example, but not from the actual game while I'm at work...
I can't get these to work as attached images, but anyway:
What I want:
http://zelaron.com/forum/attachment....tid=2162&stc=1
http://zelaron.com/forum/attachment....tid=2164&stc=1
http://zelaron.com/forum/attachment....tid=2163&stc=1
http://zelaron.com/forum/attachment....tid=2164&stc=1
http://zelaron.com/forum/attachment....tid=2162&stc=1
What I get:
http://zelaron.com/forum/attachment....tid=2162&stc=1
http://zelaron.com/forum/attachment....tid=2164&stc=1
http://zelaron.com/forum/attachment....tid=2165&stc=1
And the animation continues with my normal battle sprite hanging out in the background. I want him to be gone for the battle animation duration, but nothing I change in settings seems to do this.
P.S. Yes, I know my battle char sucks, but I just drew him about 6 minutes ago, and I'm not concerned since it's not going in my game.