|
|
|
 |
Posted 2007-03-15, 02:52 PM
in reply to Slyvr's post "Switching views away from hero"
|
 |
 |
 |
Slyvr said:
I was just wondering if there is a way to switch the view in the game away from the hero. Specifically what is happening in my game is that you come out of a cave and it immediatly switches over to the river and shows a boat leaving port and heading up stream, when the boat is gone it switches back to the hero. I think I could do this, but I'd have to switch the hero's sprite to a boat and make a seperate chipset where water is walk-onable(is that a word?) Is there any way to just switch views?
Edit: One more thing, Is there a way to make a monster flee from battle? (You attack three bandits, one flees and gets on the boat and floats upstream.)
|
You can just use the Pan Camera command for 'switching views' - just play with it to get the effect that you want.
There is a "Force Flee" battle event command, which you can use whenever you want (maybe activated via a switch when a monster dies, or on turn 0, or whatever you want, really).
...Or you can use a Escape monster behavior which has priority 100 and activates in the same manner, but that would require the bandits to be unique monsters in the array. Not as useful.
|
 |
 |
 |
|
|
|
|
|
|
|