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Switching views away from hero
I was just wondering if there is a way to switch the view in the game away from the hero. Specifically what is happening in my game is that you come out of a cave and it immediatly switches over to the river and shows a boat leaving port and heading up stream, when the boat is gone it switches back to the hero. I think I could do this, but I'd have to switch the hero's sprite to a boat and make a seperate chipset where water is walk-onable(is that a word?) Is there any way to just switch views?
Edit: One more thing, Is there a way to make a monster flee from battle? (You attack three bandits, one flees and gets on the boat and floats upstream.) |
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There is a "Force Flee" battle event command, which you can use whenever you want (maybe activated via a switch when a monster dies, or on turn 0, or whatever you want, really). ...Or you can use a Escape monster behavior which has priority 100 and activates in the same manner, but that would require the bandits to be unique monsters in the array. Not as useful. |
I tried the force flee thing but it doesn't work. On turn 1 I have it so they start talking and after they talk the bandit is supposed to flee. What is messing up on it?
...I just changed the hero sprite to a boat and made a copied map but with walk-onable water for my first problem...I'll have to check out the pan camera later. I've never seen that anywhere...is it an event? |
Can't remember which one you're using. So, for panning the camera:
RM2K3 - Pan Screen, pg3 RMXP - Move Map, pg2 |
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Oh...I think it's set to the first turn not turn 0...is that it?
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Well, it's on my other computer that doesn't have internet. It's too much of a hastle so, nevermind.
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