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Posted 2006-11-18, 07:03 AM
in reply to Noob101's post "How about that - activity in the forum!"
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Noob101 said:
I have a very strange battle system going on. When you get into a battle (you'll be able to see the monsters on the map), you get transported to a different 'battle' map, one that corresponds with whatever type of land you're on (desert, forest, etc.). So far it's working out. One problem though - is there any way that I can activate an event by making all of the other switches (in this case monster appearance switches) on the map off? I can't really do variables, because each map has a different amount/types of monsters on it. This one stumped me. 
EDIT: If I could get a devoted person to help me work on this, I would be eternally grateful. Just PM me if you're interested.
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You have a varying amount of monsters, why would you say that variables wouldn't work? You're working with numbers here, use variables for it.
You can set an upper/lower limit for unique monsters and just loop though the whole range and set everything to "hidden", or you can make it much more complicated (but easy to maintain at least) by setting up variables to set the values of other variables (like setting [4000:MonsterType] to 3, then having another event take care of setting all the parameters like HP/MP/Speed/charset for that monster event)
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