Zelaron Gaming Forum

Zelaron Gaming Forum (http://zelaron.com/forum/index.php)
-   RPGMaker (http://zelaron.com/forum/forumdisplay.php?f=188)
-   -   How about that - activity in the forum! (http://zelaron.com/forum/showthread.php?t=41004)

Noob101 2006-11-18 12:33 AM

How about that - activity in the forum!
 
I have a very strange battle system going on. When you get into a battle (you'll be able to see the monsters on the map), you get transported to a different 'battle' map, one that corresponds with whatever type of land you're on (desert, forest, etc.). So far it's working out. One problem though - is there any way that I can activate an event by making all of the other switches (in this case monster appearance switches) on the map off? I can't really do variables, because each map has a different amount/types of monsters on it. This one stumped me. :confused:


EDIT: If I could get a devoted person to help me work on this, I would be eternally grateful. Just PM me if you're interested.

BlueCube 2006-11-18 07:03 AM

Quote:

Originally Posted by Noob101
I have a very strange battle system going on. When you get into a battle (you'll be able to see the monsters on the map), you get transported to a different 'battle' map, one that corresponds with whatever type of land you're on (desert, forest, etc.). So far it's working out. One problem though - is there any way that I can activate an event by making all of the other switches (in this case monster appearance switches) on the map off? I can't really do variables, because each map has a different amount/types of monsters on it. This one stumped me. :confused:


EDIT: If I could get a devoted person to help me work on this, I would be eternally grateful. Just PM me if you're interested.

You have a varying amount of monsters, why would you say that variables wouldn't work? You're working with numbers here, use variables for it.

You can set an upper/lower limit for unique monsters and just loop though the whole range and set everything to "hidden", or you can make it much more complicated (but easy to maintain at least) by setting up variables to set the values of other variables (like setting [4000:MonsterType] to 3, then having another event take care of setting all the parameters like HP/MP/Speed/charset for that monster event)

Lenny 2006-11-18 07:42 AM

EDIT: Nevermind. I've just realised that the battle system I'm tossing up is completely different to what Noob101 wants.

Mine is kinda reminiscent of KH:Com where you actually fight the monsters on the screen.

Can you not just set each monster event on the map to start of an Enemy Encounter? That way you can choose which monster group is fought, and the map it's fought on.

BlueCube 2006-11-18 01:55 PM

I assumed he was using a custom battle system, and not the default

Noob101 2006-11-18 02:27 PM

Well, I got it to work with the variables (don't know why I didn't think I could use them ;/), but it's gonna be hella-hard to make monsters be able to use skills, magic, etc...Party members are going to be hard, also (I never was good at ABSs/CBSs).

EDIT: When I use the /v[x] command to show variables, it shows up as /v[0005] (or whatever number I'm using)...Did I do something wrong?

Lenny 2006-11-18 03:52 PM

So you ARE using a custom system?

Right. Explain exactly what you want, please.

Noob101 2006-11-18 05:26 PM

Yeah, it's a custom system. I don't really need anything anymore, I'm set. Thanks, guys.

BlueCube 2006-11-18 06:50 PM

Quote:

Originally Posted by Noob101
Well, I got it to work with the variables (don't know why I didn't think I could use them ;/), but it's gonna be hella-hard to make monsters be able to use skills, magic, etc...Party members are going to be hard, also (I never was good at ABSs/CBSs).

EDIT: When I use the /v[x] command to show variables, it shows up as /v[0005] (or whatever number I'm using)...Did I do something wrong?

This is because you are using the wrong slash, \v[0005] is what you want

(Edit: Unless you figured it out already, I guess)


All times are GMT -6. The time now is 01:53 AM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
This site is best seen with your eyes open.