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Posted 2006-06-28, 12:55 PM
in reply to llamallover2021's post starting "You mean you just walk around on the..."
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Well... I pmed you what I knew... so I'll just copy, paste what I wrote there and people can take it from there...sorry if I'm not too specific, but if you know switches, variables, it wont be too hard to carry it on from there.
I said:
Quote:
1: Make a parrallell proccess on the first map where it has whatever you want the health bar to be... Hearts, chickens, a traditional Meter... I would suggest a megaman type health meter on the side... they look spiffy. Set the position to be wherever you want the bar to be. You will have to scale down the health quite a bit, like 20 ticks in a bar for your char's max health. Now you will have to do tons of conditional branches...or forks? )sorry, I don't have rm2k3 on this computer.) and in each one it should be a variable that checks the hero's health. If health=20 show picture/20health. ect ect for each tick of health.
2: Make a common event in which it shows your character swinging his sword, small child, ect. make it be triggered by a switch named hero attack, and make the evnt end by turning it off. you should set whatever key you want to attack with to trigger the switch of hero attack.
3:Make events wherever you want the enemies to be... Set their movement patterns ect. Make another page which is hero touch(can't remember what rm2k3 calls it) and have it subtract a given amount from your hero's health.(for added spiffiness, display animations that look like numbers such as 2, 4, or however much damadge the attack causes. You could make this a common event though.. and call it whenever
ummm.... really, That's all I know off the top of my head... As it is right now if you did those you can only be attacked, but I'm sure you can figure it out.
Sorry if it didn't help...
-Atnas-
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