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Grin Video type thingy Help (lol)
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Posted 2006-03-18, 04:31 PM
Ok i don't mean intro things, those are easy, but I'll have to tell you about my game for you to help. Here it goes...

My game is called "Tales Of The Sacred City" (pretty lame, its in progress)
anywho at the start its in black and white sybolizing its in the past and the main character is playing in the forest while his parents watch. Guards come in and annouce that they should go home and take shelter because King's brother Just declared war on his brother. Blahblahblah dad goes to fight in war blahblahblah. 5 years later, Main character is now 15 years old and the
war still goes on.But no sign of his Old man. His mother tells him the enemy are on the outskirts of there Kingdom and there future isn't looking to good.
she shows him her secret sac of gold coins that she's been collecting and gives it to him. When he goes to the gate of the castle enemy has broken throught and are ramsaking the kingdom. He corners at the back of the town
still hidden. and the only way is the cliff and the very very back of the city where no one goes because theres a forest before it. He EVENTUALLY gets to the cliff and but its a long long way down because, well its a sacred city and therefore hard to find..

Here's my question... Is there a way to show my hero getting pushed off the
cliff like _
| ' <---our hero
|
|
|_______ that? (if you can't see the pic i made with lines its just him falling of a cliff) if you can plz tell him if not any suggestions?


Thanks -Ninja (any comments on my game? hehe)
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United_Ninjas is neither ape nor machine; has so far settled for the in-betweenUnited_Ninjas is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2006-03-18, 04:57 PM in reply to United_Ninjas's post "Video type thingy Help (lol)"
What you can do, if you can animate and whatever, is make it in a program like Windows Movie Maker, or Macromedia Flash, export it as a .avi file, and import it into RM2K3. YOu'd then need to play using an event in the menu file. I'll find it in a bit.
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Posted 2006-03-18, 05:10 PM in reply to Lenny's post starting "What you can do, if you can animate and..."
Ok, but i don't have either of those i don't think..i know i don't have flash..hmmm
any suggestions tho?
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Posted 2006-03-18, 05:33 PM in reply to United_Ninjas's post starting "Ok, but i don't have either of those i..."
You should have Movie Maker.

Look under Start > Programs > Accesories and it should be there.

As for doing it IN RM2K3...it should be possible, but it might look a bit corny.

If you build the cliff, and have people on top. Then set it so one perons moves forward, and the person who is 'pushed' moves (movement event that happens straight after the person moves forward) out, off the cliff, and then down.

Give me five minutes, and I'll upload it.

EDIT: Bah, stupid thing won't work. Probably because I'm tired.

Basically, the guy on top of the cliff is actually an event. This event has one thing that happens --> Move event: Move, This Event (in this case EV002), Move Right, Move Right, Move Down, Move Down, Move Down and so on and so forth.

This happens after, say, EV001 moves forwards a step, so it's stood behind him, and Calls Event EV002.

At least, I think that's how it would work. BC will know for sure.

Hope all this makes sense to you.

Last edited by Lenny; 2006-03-18 at 05:44 PM.
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Posted 2006-03-18, 06:03 PM in reply to Lenny's post starting "You should have Movie Maker. Look..."
It makes some sense to me thanks (i hope BlueCube Reads this so he can say what
i could do..)

-Ninja
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Posted 2006-03-18, 06:08 PM in reply to United_Ninjas's post starting "It makes some sense to me thanks (i..."
He's replying right now even.

Glad it makes sense. I'm reading it back and can't make head nor tail of it.
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Posted 2006-03-18, 06:16 PM in reply to Lenny's post starting "You should have Movie Maker. Look..."


Alright, we're assuming that Orange is the object to be pushed off of the cliff. Red is the "pusher", and Yellow is the target square.

I'll also assume these points:
  • Yellow is a square that any character can land on. IT IS NOT AN EVENT.
  • The "hero" is hidden. Either set the transparency before this event, or (if this is the "first" map), the hero's sprite is set to a blank charset.
  • Orange is an event that is the same layer as the hero.
  • You have a "master" event somewhere, set on autostart, with only one page, no preconditions.


Alright, this is easy. Your "master" event will start as soon as this map is loaded.

First, determine which direction you're going to have Orange jump in. In this case, we're heading east.

Now, we'll have Orange jump, which is a simple "Move Event" command. You'll want to do the following, with Orange:

Code:
Face Right (<-- Direction we're going, in 3-d)
Lock Facing
Start Jump
Right
Right
Right
Down
Down
Down
Down
Down
End Jump
Unlock Facing
Easy enough, Orange will jump to the Yellow square, which is 3 moves to the right and 5 down.

After you get that set up, you might want to tweak the presentation a little. You can have Red and Orange start offscreen, use a Move Event to move them both onscreen and to the edge of the cliff, and then have Red run behind Orange and ram into him, activating our little jumping script.

You can also have Orange get knocked offscreen, (as long as you have a target square for him to land on), and then Pan Screen down to where he is, after a Wait Command or something.

COLORS
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Posted 2006-03-18, 06:20 PM in reply to BlueCube's post starting "http://img117.imageshack.us/img117/3476/..."
BC, you can do things too well.

My little testy thing map was a big wall, with a bad pathc of grass in a line on top of it...and the rest was pink.

Can I ask, why the "COLORS"...horrible spelling too. *shudders*
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Posted 2006-03-18, 07:16 PM in reply to BlueCube's post starting "http://img117.imageshack.us/img117/3476/..."
you know what you could also do, is if you can find a charset(i might have one, depending on which charset you use) that shows the surprised character then you can edit the picture and rotate the character around as he's falling. then, what should be also included the same charset, there is a picture of a collapsed character and set it so that as soon as the character hits the ground the picture is set on the picture of the collapsed character. if the picture of the collapsed character isn't there, you can do what i did: rotate a picture on it's side of the character w/ closed eyes. hope that helps!
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Posted 2006-03-19, 10:42 AM in reply to BlueCube's post starting "http://img117.imageshack.us/img117/3476/..."
You could do that or have events going on the way down with one page as blank, the second page having the character and a trigger(for each event) such as hero fall 1, hero fall 2 and have a third page with a blank character and have a trigger such as hero fell 1, hero fell 2 and so on.

This would show the fall with events, of course the character would have to be blank.

If its to complicated, I can downlaod RM2K3 and make it then upload it.
"why I've gotta be one of the cool kids just to walk by/
- without being tripped, thrown down on the ground and kicked/
Insulting me for no reason, I was treated like shit/
The teachers let it happen/
I've even seen some of them teachers laughing/
That's why I had a smile on my face when I started blastin/" - Ill Bill - The Anatomy of a School Shooting
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