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Video type thingy Help (lol)
Ok i don't mean intro things, those are easy, but I'll have to tell you about my game for you to help. Here it goes...
My game is called "Tales Of The Sacred City" (pretty lame, its in progress) anywho at the start its in black and white sybolizing its in the past and the main character is playing in the forest while his parents watch. Guards come in and annouce that they should go home and take shelter because King's brother Just declared war on his brother. Blahblahblah dad goes to fight in war blahblahblah. 5 years later, Main character is now 15 years old and the war still goes on.But no sign of his Old man. His mother tells him the enemy are on the outskirts of there Kingdom and there future isn't looking to good. she shows him her secret sac of gold coins that she's been collecting and gives it to him. When he goes to the gate of the castle enemy has broken throught and are ramsaking the kingdom. He corners at the back of the town still hidden. and the only way is the cliff and the very very back of the city where no one goes because theres a forest before it. He EVENTUALLY gets to the cliff and but its a long long way down because, well its a sacred city and therefore hard to find.. Here's my question... Is there a way to show my hero getting pushed off the cliff like _ | ' <---our hero | | |_______ that? (if you can't see the pic i made with lines its just him falling of a cliff) if you can plz tell him if not any suggestions? Thanks -Ninja (any comments on my game? hehe) |
What you can do, if you can animate and whatever, is make it in a program like Windows Movie Maker, or Macromedia Flash, export it as a .avi file, and import it into RM2K3. YOu'd then need to play using an event in the menu file. I'll find it in a bit.
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Ok, but i don't have either of those i don't think..i know i don't have flash..hmmm
any suggestions tho? |
You should have Movie Maker.
Look under Start > Programs > Accesories and it should be there. As for doing it IN RM2K3...it should be possible, but it might look a bit corny. If you build the cliff, and have people on top. Then set it so one perons moves forward, and the person who is 'pushed' moves (movement event that happens straight after the person moves forward) out, off the cliff, and then down. Give me five minutes, and I'll upload it. EDIT: Bah, stupid thing won't work. Probably because I'm tired. Basically, the guy on top of the cliff is actually an event. This event has one thing that happens --> Move event: Move, This Event (in this case EV002), Move Right, Move Right, Move Down, Move Down, Move Down and so on and so forth. This happens after, say, EV001 moves forwards a step, so it's stood behind him, and Calls Event EV002. At least, I think that's how it would work. BC will know for sure. Hope all this makes sense to you. |
It makes some sense to me thanks (i hope BlueCube Reads this so he can say what
i could do..) -Ninja |
He's replying right now even. :p
Glad it makes sense. I'm reading it back and can't make head nor tail of it. |
http://img117.imageshack.us/img117/3476/teh0mf.png
Alright, we're assuming that Orange is the object to be pushed off of the cliff. Red is the "pusher", and Yellow is the target square. I'll also assume these points:
Alright, this is easy. Your "master" event will start as soon as this map is loaded. First, determine which direction you're going to have Orange jump in. In this case, we're heading east. Now, we'll have Orange jump, which is a simple "Move Event" command. You'll want to do the following, with Orange: Code:
Face Right (<-- Direction we're going, in 3-d) After you get that set up, you might want to tweak the presentation a little. You can have Red and Orange start offscreen, use a Move Event to move them both onscreen and to the edge of the cliff, and then have Red run behind Orange and ram into him, activating our little jumping script. You can also have Orange get knocked offscreen, (as long as you have a target square for him to land on), and then Pan Screen down to where he is, after a Wait Command or something. COLORS |
BC, you can do things too well.
My little testy thing map was a big wall, with a bad pathc of grass in a line on top of it...and the rest was pink. :D Can I ask, why the "COLORS"...horrible spelling too. *shudders* |
im trying to make that map you made it looks so perfect, is it a custom chipset or is it on the program?
-Ninja |
It's RTP, so yeah, it comes with it. It uses the default "World Map" tileset.
As for colors... COLORS |
I still don't get why you've got COLORS there, with no apparent reason.
I say you ought to spell it properly - Colours. I'm entitled to vote! And I say you change it! Can I ask, how long have you been doing things in RPGMakers? 95, 2k, 2k3, XP. |
who BlueCube?
probably but i've been doing it for about 3 months now |
All questions deserve an answer. :)
You've been doing it longer than I had when i came here. I'd been doing it for a week or two, found a tutorial on Zelaron, registered, and I've been annoying the locals from my little chair in Britain ever since. :) I started with RM2K, upgraded to RM2K3, was told off for posting RMXP links, waited six months, then posted them. You know, I've never got further than making all the characters in a game. I always kill it off. :) EDIT: Wow, I've just realised. 3 smileys in one post...and all the same one. I really must get some sleep. Toodles! |
Sweet.
I've been waiting for a British/America spelling arguement. :D :grin: :D We Americans spell Color, Honor and many other words without u's because of the American Revolution. I'm not going to go into a word spelling lecture but I always loved that fact. Color Honor Color Honor Color Honor Color Honor Color Honor Color Honor Color Honor Color Honor Color Honor Color Honor Color Honor Color Honor Color Honor Color Honor Color Honor Color Honor Color Honor Color Honor |
you know what you could also do, is if you can find a charset(i might have one, depending on which charset you use) that shows the surprised character then you can edit the picture and rotate the character around as he's falling. then, what should be also included the same charset, there is a picture of a collapsed character and set it so that as soon as the character hits the ground the picture is set on the picture of the collapsed character. if the picture of the collapsed character isn't there, you can do what i did: rotate a picture on it's side of the character w/ closed eyes. hope that helps!
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That's an interesting thing to do. It looks like none of us thought of it either. :p
Don't suppose you've got an example? ---------- Quote:
coloUr honoUr neighboUr favoUr coloUr honoUr neighboUr favoUr coloUr honoUr neighboUr favoUr coloUr honoUr neighboUr favoUr coloUr honoUr neighboUr favoUr coloUr honoUr neighboUr favoUr coloUr honoUr neighboUr favoUr coloUr honoUr neighboUr favoUr coloUr honoUr neighboUr favoUr coloUr honoUr neighboUr favoUr coloUr honoUr neighboUr favoUr coloUr honoUr neighboUr favoUr coloUr honoUr neighboUr favoUr coloUr honoUr neighboUr favoUr coloUr honoUr neighboUr favoUr ---------- Going back to having a video in avi format, and importing it in, how would you go about setting it to play and everything when you want it to play? Say you've just beaten a boss, time for the cutscene, Hero walks to a door on one side of the screen, the door is an event, triggers when the Hero hits it - triggers the event containing the video...but what is the event coding? |
I think it would be simply "Play Movie"
As for the jumping thing....if you put up a sprite sheet of your character, I am almost positive that Aurvian can edit you a sprite for when he hits the ground....be it a splatter, or simply a few broken bones... |
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i have a second CharSet of him that someone made of him like in the dead position but any edits of Zack would me really cool i have the oringinal Zack and the modified one. the modified one of zack with him down and bloody. but i would most appreciate it of someone had a CharSet of Zack Falling of a high place or spinning or surprised like bouncing off the ground with impact thing around him. thanx in advanced -Ninja Ok the oringinal didn't upload for somereason but you all know what i looks like blue coat, brown hair, bandana? he's in the attachment. |
You could do that or have events going on the way down with one page as blank, the second page having the character and a trigger(for each event) such as hero fall 1, hero fall 2 and have a third page with a blank character and have a trigger such as hero fell 1, hero fell 2 and so on.
This would show the fall with events, of course the character would have to be blank. If its to complicated, I can downlaod RM2K3 and make it then upload it. |
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