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Posted 2008-09-30, 08:21 AM in reply to flappykun2349's post "a few more Q's"
Ok, i could definitely help with the Variables/Switches tutorial. There is one on the site here.. But i'll make my own with a demo and everything for you too see. Its actually very simple. Just give me a day or two, and i'll have it ready for ya.

Edit: ALL DONE! :P lol If you need anymore exaples just ask
http://www.mediafire.com/?sharekey=6...db6fb9a8902bda


Last edited by Wolfturn; 2008-09-30 at 09:22 AM. Reason: Don't wanna dbl post :P
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Wolfturn
 



 
i sent you pm
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Posted 2008-09-30, 06:22 PM in reply to Wolfturn's post starting "Ok, i could definitely help with the..."
you know that i use XP not VX right?



Wolfturn said: [Goto]
Ok, i could definitely help with the Variables/Switches tutorial. There is one on the site here.. But i'll make my own with a demo and everything for you too see. Its actually very simple. Just give me a day or two, and i'll have it ready for ya.

Edit: ALL DONE! :P lol If you need anymore exaples just ask
http://www.mediafire.com/?sharekey=6...db6fb9a8902bda
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flappykun2349 enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzflappykun2349 enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
flappykun2349
 



 
a few more things [sry]
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Posted 2008-09-30, 07:36 PM in reply to Wolfturn's post starting "Ok, i could definitely help with the..."
ok how can i set an innkeeper up to ya know let me sleep in the inn lmao
and how can i get a boat/airship?



Wolfturn said: [Goto]
Ok, i could definitely help with the Variables/Switches tutorial. There is one on the site here.. But i'll make my own with a demo and everything for you too see. Its actually very simple. Just give me a day or two, and i'll have it ready for ya.

Edit: ALL DONE! :P lol If you need anymore exaples just ask
http://www.mediafire.com/?sharekey=6...db6fb9a8902bda
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flappykun2349 enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzflappykun2349 enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2008-10-07, 05:44 PM in reply to flappykun2349's post "a few more things [sry]"
flappykun2349 said: [Goto]
ok how can i set an innkeeper up to ya know let me sleep in the inn lmao
and how can i get a boat/airship?
my bad, i'll see if i can find my old XP lol. (i switched to VX a long time ago :P) but they are pretty much the same anyways.

Ok, heres the deal for an inn. Its actually very simple. You can do it a couple ways. But this is the way i usually do it.

1). Make an event with a persons graphic
2). Have them say something like,
Text: "Welcome! Would you like to sleep in my inn?
Only 15 Coins!"
Choices:
Yes
Fade Screen
Play little song
Money -15
Recover all
Transfer player to [001,001] (comment: this way it looks like hes in a different spot when hes done. You can also do this in the beggining instead of a fade screen)
No
Text: "Well fine then! My inn is the fanciest in town! Its your loss!"
3). put your event werever you want the inn to be at :P

Lol, an inn in 3 easy steps :P







Now, for the boat/airship, its going to be a bit more complicated. So what i'll do is make a demo later on how exactly to do it. the only problem is that i'm not on my computer, and it won't turn on for some strange reason. so your going to have to wait. (when i get it fixed i'll transfer the variable tutorial from VX to XP) but you should really get VX :P


Last edited by Wolfturn; 2008-10-07 at 05:47 PM.
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Wolfturn
 



 
i sorta get it and thnx a bunch on my airship/ship prob
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Posted 2008-10-07, 05:56 PM in reply to Wolfturn's post starting "my bad, i'll see if i can find my old..."
ok 1 i think i pretty much get the variables but i would seriously love to have the airship and boat things umm am i going to have to use alot of variables?
Wolfturn said: [Goto]
my bad, i'll see if i can find my old XP lol. (i switched to VX a long time ago :P) but they are pretty much the same anyways.

Ok, heres the deal for an inn. Its actually very simple. You can do it a couple ways. But this is the way i usually do it.

1). Make an event with a persons graphic
2). Have them say something like,
Text: "Welcome! Would you like to sleep in my inn?
Only 15 Coins!"
Choices:
Yes
Fade Screen
Play little song
Money -15
Recover all
Transfer player to [001,001] (comment: this way it looks like hes in a different spot when hes done. You can also do this in the beggining instead of a fade screen)
No
Text: "Well fine then! My inn is the fanciest in town! Its your loss!"
3). put your event werever you want the inn to be at :P

Lol, an inn in 3 easy steps :P







Now, for the boat/airship, its going to be a bit more complicated. So what i'll do is make a demo later on how exactly to do it. the only problem is that i'm not on my computer, and it won't turn on for some strange reason. so your going to have to wait. (when i get it fixed i'll transfer the variable tutorial from VX to XP) but you should really get VX :P
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flappykun2349 enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzflappykun2349 enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2008-10-07, 08:06 PM in reply to flappykun2349's post "i sorta get it and thnx a bunch on my..."
flappykun2349 said: [Goto]
ok 1 i think i pretty much get the variables but i would seriously love to have the airship and boat things umm am i going to have to use alot of variables?

Not really, just re-declare the variables to save them.
 
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疲れていますから 寝むってありますね。 むずかしいです。 また、ケーキ屋で ケーキを食べていました。

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variables
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Posted 2008-10-08, 03:02 PM in reply to Goodlookinguy's post starting "Not really, just re-declare the..."
would you mind going into further detail if you know how plz?[know how to make an airship fir rmxp or redeclare variables]
Goodlookinguy said: [Goto]
Not really, just re-declare the variables to save them.
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Posted 2008-10-09, 11:22 AM in reply to flappykun2349's post "variables"
flappykun2349 said: [Goto]
would you mind going into further detail if you know how plz?[know how to make an airship fir rmxp or redeclare variables]
Re-Declare - To declare again

Declaring a variable - setting its value.

Re-declaring Variables is simple. After you use a variable and have no use for it, use it again! that way you don't use 500,000 variables in one game. If you had a variable that was used in tutorial island, and you don't need it anymore. just go ahead and use it in the fire dungeon. Understand?

Ok, let me see if i can try to explain the boat/airship thing without a demo.
(the thing about not having a demo is i don't know if this would work or not. GLG if you could test this for me.. it would be appreciated)

Make a common event that will set your speed higher, set a move route to make yourself "through" and then, change your graphic to the boat/airship. (i say make a common event that way you don't have to keep making them over and over, you can just call the event)

To make unpassable areas, make an event that has no graphic (or have a graphic if you want) and make sure that its like this
Event starts on Event touch (not player touch) Then set the move route for the way opossite of the clear event, that way when he runs into it, he turns around. Understand? You can do that for the deep areas if you only have like a row boat, you can't go cross-country with it into deep water. Pretty simple

Thats the basic idea, just make sure that if it doesn't work. Do what your gut says. Try everything, write ideas down when your not by the computer. (Seriously, keep a pen/pencil and paper by at all times) Thats the way you make great games.


Edit: OK! I made it. Heres the simplest way to do it. Make an airship event that looks like this

Text: "Would you like to board the \C[3]Airship\C[0]?" (the \C[0] stuff is the text colors in VX :P)
Show Choices: Yes, No
When [Yes]
@>Set move route: Player [wait for completion]
$>Through = On
$>Move 1 step towards event (so that he moves on it)
@>Set move route: Player [wait for completion]
$>Change graphic to "Airplane.jpg"
@>Set move route: Player [don't wait]
$>Change speed to X (test the speeds out to see which you like.)
Control Self Switch > A = ON
Erase Event
When [No]
Nothing here
Now, make a new event page. And put that the only way that it activates is if self switch A is on. Make sure it runs as a parallel process and then do this.

Conditional Branch: Button (Blah) is being pressed?
Yes:
Text: Are you sure you want to land? (if you land in an unmoveable tile then you will be forced to start the game over from were you last saved)
Show choices: Yes,no
When [yes]
Set move route player
Change speed back to normal
Through = off (that way he doesn't keep going through walls and such)
Change graphic back to his own body.
when [no]
nothing happens.


(I like that event lol took me about 5 seconds to think it up. Muahaha GLG i'm getting up to your thinkings (btw thanks for the advice "think like a programmer"))

Now for areas that you don't want to be passable. This is the easiest one yet.

Make an event. No graphic but make it activate on EVENT TOUCH.
Then just put this

Set move route player
1 step backward.

Thats it. :P LOL! I love being able to answer peoples questions. Keep sending em this way!


Last edited by Wolfturn; 2008-10-09 at 03:14 PM.
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Posted 2008-10-16, 11:35 AM in reply to Wolfturn's post starting "Ok, i could definitely help with the..."
Wolfturn said: [Goto]
Ok, i could definitely help with the Variables/Switches tutorial. There is one on the site here.. But i'll make my own with a demo and everything for you too see. Its actually very simple. Just give me a day or two, and i'll have it ready for ya.

Edit: ALL DONE! :P lol If you need anymore exaples just ask
http://www.mediafire.com/?sharekey=6...db6fb9a8902bda
Ok, that was the VX tutorial. Scince you want the XP tutorial i just finished making it. I made it really quickly so, if you need more explanations of what they do, just feel free to ask.

http://www.mediafire.com/?sharekey=b...db6fb9a8902bda

Thats the upload link, Enjoy

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