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how to change color of font in rmxp
can someone help me figure this out plz i just started using this and also where can i find an item shop for xp?
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Meow, I think the code is \c[(Put a number from 1-19 here without parenthesis)] If it go further, then good. There is also a script called the "Neo Message System," which provides many great features the text commands. The Neo Message System script is for both RMXP and RMVX as far as I know. |
Pretty Simple Answer actually :P
[QUOTE=Goodlookinguy;653933]Meow, I think the code is \c[(Put a number from 1-19 here without parenthesis)][QUOTE]
Yeah, its that. The one thing you need to remember is that if you want to put it back to white you need to put it back to 0 or 1 i belive. an item shop is easy, just do this: /Text "Welcome to my shop! Would you like to see my wares?" /Choice Yes Shop Processing: Items Here No /Text "Ok then, Have a nice day!" Something like that. It should work pretty easily after that, you can put extra fancy choices like what type of items you want to see, all you have to do is put another choice after saying yes saying: "what type of items would you like to buy?" Then, Choices: Weapons, Armor, Items, Potions. and make seperate Shop Processings for each. |
a few more Q's
ok hey i would like too know where to get the help file in english for rmxp,knowledge on how to set up an inn[and how to use variables it took me forever too learn how switches worked] what are the A,B,C,D self switches and where can i get some really cool side view battle scripts(i'v gotten the side view battle system=bs that lets you use your sprite characters as battle chars and i would like to have one like fire emblem or just a diff. side view bs)could you help me out?
[QUOTE=Wolfturn;654101][QUOTE=Goodlookinguy;653933]Meow, I think the code is \c[(Put a number from 1-19 here without parenthesis)] Quote:
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Ok, i could definitely help with the Variables/Switches tutorial. There is one on the site here.. But i'll make my own with a demo and everything for you too see. Its actually very simple. Just give me a day or two, and i'll have it ready for ya.
Edit: ALL DONE! :P lol If you need anymore exaples just ask http://www.mediafire.com/?sharekey=6...db6fb9a8902bda |
i sent you pm
you know that i use XP not VX right?
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a few more things [sry]
ok how can i set an innkeeper up to ya know let me sleep in the inn lmao
and how can i get a boat/airship? Quote:
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Ok, heres the deal for an inn. Its actually very simple. You can do it a couple ways. But this is the way i usually do it. 1). Make an event with a persons graphic 2). Have them say something like, Text: "Welcome! Would you like to sleep in my inn? Only 15 Coins!" Choices: Yes Fade Screen Play little song Money -15 Recover all Transfer player to [001,001] (comment: this way it looks like hes in a different spot when hes done. You can also do this in the beggining instead of a fade screen) No Text: "Well fine then! My inn is the fanciest in town! Its your loss!" 3). put your event werever you want the inn to be at :P Lol, an inn in 3 easy steps :P Now, for the boat/airship, its going to be a bit more complicated. So what i'll do is make a demo later on how exactly to do it. the only problem is that i'm not on my computer, and it won't turn on for some strange reason. so your going to have to wait. (when i get it fixed i'll transfer the variable tutorial from VX to XP) but you should really get VX :P |
i sorta get it and thnx a bunch on my airship/ship prob
ok 1 i think i pretty much get the variables but i would seriously love to have the airship and boat things umm am i going to have to use alot of variables?
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Not really, just re-declare the variables to save them. |
variables
would you mind going into further detail if you know how plz?[know how to make an airship fir rmxp or redeclare variables]
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Declaring a variable - setting its value. Re-declaring Variables is simple. After you use a variable and have no use for it, use it again! that way you don't use 500,000 variables in one game. If you had a variable that was used in tutorial island, and you don't need it anymore. just go ahead and use it in the fire dungeon. Understand? Ok, let me see if i can try to explain the boat/airship thing without a demo. (the thing about not having a demo is i don't know if this would work or not. GLG if you could test this for me.. it would be appreciated) Make a common event that will set your speed higher, set a move route to make yourself "through" and then, change your graphic to the boat/airship. (i say make a common event that way you don't have to keep making them over and over, you can just call the event) To make unpassable areas, make an event that has no graphic (or have a graphic if you want) and make sure that its like this Event starts on Event touch (not player touch) Then set the move route for the way opossite of the clear event, that way when he runs into it, he turns around. Understand? You can do that for the deep areas if you only have like a row boat, you can't go cross-country with it into deep water. Pretty simple :) Thats the basic idea, just make sure that if it doesn't work. Do what your gut says. Try everything, write ideas down when your not by the computer. (Seriously, keep a pen/pencil and paper by at all times) Thats the way you make great games. :) Edit: OK! I made it. Heres the simplest way to do it. Make an airship event that looks like this Text: "Would you like to board the \C[3]Airship\C[0]?" (the \C[0] stuff is the text colors in VX :P) Show Choices: Yes, No When [Yes] @>Set move route: Player [wait for completion] $>Through = On $>Move 1 step towards event (so that he moves on it) @>Set move route: Player [wait for completion] $>Change graphic to "Airplane.jpg" @>Set move route: Player [don't wait] $>Change speed to X (test the speeds out to see which you like.) Control Self Switch > A = ON Erase Event When [No] Nothing here :) Now, make a new event page. And put that the only way that it activates is if self switch A is on. Make sure it runs as a parallel process and then do this. Conditional Branch: Button (Blah) is being pressed? Yes: Text: Are you sure you want to land? (if you land in an unmoveable tile then you will be forced to start the game over from were you last saved) Show choices: Yes,no When [yes] Set move route player Change speed back to normal Through = off (that way he doesn't keep going through walls and such) Change graphic back to his own body. when [no] nothing happens. (I like that event :) lol took me about 5 seconds to think it up. Muahaha GLG i'm getting up to your thinkings (btw thanks for the advice "think like a programmer")) Now for areas that you don't want to be passable. This is the easiest one yet. Make an event. No graphic but make it activate on EVENT TOUCH. Then just put this Set move route player 1 step backward. Thats it. :P LOL! I love being able to answer peoples questions. Keep sending em this way! |
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I am programmer, so RPG Maker stuff is easy. Right now I'm currently studying Regex right now. It's the most completed thing I've ever done. That's why I've been so busy, plus all of the work for a company, church, and two friends of mine. Also, Wolfturn, good job explaining what re-declaring a variable means. |
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And thanks, I'm just glad i understand em enough to actually be able to explain :D |
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I'm a self-taught programmer. If you wanted to, you could be too. By the way, if you're poor, "free" E-books are a valid way to go. Just be sure to read them and delete the books later once you understand what you're doing. Quote:
You're welcome. You explained them as well as anyone could have. Variables are just variables, they have no defined value until given one. Then when you no longer need that value, then you can reuse the variable to define it if you want. PHP Code:
Anyways, all of this chit-chat about RPG Maker has gotten me all excited to create something no one has ever done before. By the way flappykun, I hope all of this crud helped you. |
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anyways, you know any good Ebooks i could find to use? (yes i'm a poor dude here) only 15 so i'm poor until further notice. :) lol. I want to learn a language that will let me make a program without anything, On notepad. I Have a friend and he says that binary is the best language to learn, but thats a pretty tough thing.. lol too many 0's and 1's :P any easier languages, a good one for a begginer? (i've tried VisualBasic, but there are no good E-books for that, that teach you how to use it correctly) |
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--------------------------------------------- Make sure to come and read my "How to use Classes and Functions" with RPG Maker tutorial later today. It might make what I wrote below make sense. |
thnx
thnx GLG and Wolfturn this rly helped me alot lmao i'm too dumb to be a programmer no way in hell i could rap my head around it lol
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lol, not too much (i don't really use it anymore). But enough to make a simple website. CSS... i learned it, but i don't think i could make anything with it (its been so long) umm... XHTML i learned also, (really easily actually) Javascript i started learning, i can make some simple stuff with javascript also.. but thats it. (so i understand all the basic functions of a proggraming language. Text-Printing,If statements, Variables ect. |
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(X)HTML, CSS, and JavaScript are all considered scripting languages. However, once you get to know those, you can move into programming with php, ASP(.NET), Ruby, etc. XHTML is HTML with a few things that are different. 1) All tags must be closed like <br> is <br /> 2) You must declare a DOCTYPE 3) All letters within tags must be lowercase CSS is used to enhance (X)HTML, such as Code:
<style type="text/css" media="screen"> If you want to know more you can PM me Wolfturn. I don't want to be off-topic this long. ----------------------------- Quote:
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