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Posted 2006-12-17, 05:36 PM in reply to BlueCube's post starting "There's always the old standby of..."
Yeah I know how to use switches and 2nd pages and whatever. I thought battle animations would only be usable in battles, like the little code area for making monster parties in the database. I think changing charsets from one flame picture to another, to another, and looping would work.
"Ban shampoo, demand real poo"
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Slyvr enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzSlyvr enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2006-12-17, 06:23 PM in reply to Slyvr's post starting "Yeah I know how to use switches and 2nd..."
Slyvr said:
Yeah I know how to use switches and 2nd pages and whatever. I thought battle animations would only be usable in battles, like the little code area for making monster parties in the database. I think changing charsets from one flame picture to another, to another, and looping would work.
Just use a charset and have it "spin around" in place, no need to switch between different ones. Treat each direction as a frame and you have a 4-frame animation that you can attach an event directly to. Flames don't need to be complicated.

Quick example I just found: http://rm2k3.venajugar.com/charset-FX-fire.php
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BlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzBlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2006-12-18, 06:41 AM in reply to BlueCube's post starting "Just use a charset and have it "spin..."
Thanks cube, that's perfect
"Ban shampoo, demand real poo"
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Slyvr enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzSlyvr enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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