Zelaron Gaming Forum

Zelaron Gaming Forum (http://zelaron.com/forum/index.php)
-   RPGMaker (http://zelaron.com/forum/forumdisplay.php?f=188)
-   -   Flaming buildings (http://zelaron.com/forum/showthread.php?t=41213)

Slyvr 2006-12-14 07:06 AM

Flaming buildings
 
I need help with the beginning of a new game. It starts out where you wake up and the village is on fire. I just need to know if there's some way to make burning buildings. Do I have to make them in the chipsets, or is it like some kind of animation picture thing I have to place as an event on the buildings?

or...maybe I'll just use some kinda cutscene or something...i dunno

And I'm using rm2k3

Noob101 2006-12-14 06:26 PM

You could just have a simple event that starts whenever one of your switches does...have it a fire (I like to use the rtp fire when I do stuff like this) that moves however you want, and make the screen tone red.

Edit:

Oh, and place the fire events on buildings, trees, etc.

Slyvr 2006-12-15 06:42 PM

Oh...like set an event to have a fire chipset and then wait a millisec and then change the tile to a diff fire set?

Lenny 2006-12-16 06:21 AM

I don't see why you can't make it a battle animation, and have an event that shows the animation over the building and keeps on looping.

Noob101 2006-12-16 02:31 PM

Do you know how switches work, Sly? (Just wondering)

BlueCube 2006-12-16 03:05 PM

There's always the old standby of having a charset for fire and just having the sprite constantly move in place, thus animating it. As a bonus, you can have events attached to each one for blocking paths and the like.

Slyvr 2006-12-17 05:36 PM

Yeah I know how to use switches and 2nd pages and whatever. I thought battle animations would only be usable in battles, like the little code area for making monster parties in the database. I think changing charsets from one flame picture to another, to another, and looping would work.

BlueCube 2006-12-17 06:23 PM

Quote:

Originally Posted by Slyvr
Yeah I know how to use switches and 2nd pages and whatever. I thought battle animations would only be usable in battles, like the little code area for making monster parties in the database. I think changing charsets from one flame picture to another, to another, and looping would work.

Just use a charset and have it "spin around" in place, no need to switch between different ones. Treat each direction as a frame and you have a 4-frame animation that you can attach an event directly to. Flames don't need to be complicated.

Quick example I just found: http://rm2k3.venajugar.com/charset-FX-fire.php

Slyvr 2006-12-18 06:41 AM

Thanks cube, that's perfect


All times are GMT -6. The time now is 10:36 AM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
This site is best seen with your eyes open.