phsyco025 said:
ok i still have a problem with this i putt this...
<>Variable: [0001:hero level 2]=2
<>Conditional Branch: Variable [0001: hero level 2] == 2
<>Message: Now you can use iron weapons!
<>
: Else handler
<>
: End
<>
What do i put to stop the person from using iron weapon before they are level 2
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You will more than likely need a parallel process. It is always running in the background. Now, you can either have 1 that checks the hero's level, and 1 that will allow you to equip the better weapons. Or, you can have 1 that does both, but with a bunch of pages.
It would probably look similar to this:
First, set the variable:
Then your coding might have to look like this...:
Although, I am not very skilled at XP, I prefer to use 2K3, as do many people here. The removing of iron weapons is from the person's equipped, I hope. If it is inventory, then there is a different way of allowing the player a restricted list of weapons, but may actually be better for the flow of things.
With the Hero level variable still in place, make a switch command, that will change the page of all your vendors. This way, the vendors can sell upgraded armor and weapons, and not have the player accidentally buy a bronze bow, when they wanted a mythril dagger.
If you would like the second way, just say so and I will post some pics for you.