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Making level specific armor/weapons
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Posted 2006-07-11, 08:13 PM in reply to
BlueCube
's post starting
"I'm not Lenny, but there's no way to do..."
BlueCube said:
I'm not Lenny, but there's no way to do it directly - you can, however, get around that easily enough.
Just set a variable equal to the hero's level, and compare that against your level limit or whatever.
<>Variable [0001:FFFFFFFFFFF] = [Cube]Level
<>Conditional Branch: Variable [0001:FFFFFFFFFFF] >= 10
...<>
Stuff here
...<>
: End
<>
so would u put a range variable or a specific?
Last edited by phsyco025; 2006-07-11 at
09:37 PM
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