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Posted 2006-07-14, 10:38 PM
in reply to Atnas's post starting "Yet, you could use the copy event..."
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I haven't had time to do pics yet, but here is a step by step description.
First, with your Hero Level Variable, Make a common event, Parallel Process, and have it always set to hero level, this way, even if your hero just got a level up, the variable will be updated.
The next part involves a whole bunch of pages, depending on all the different kinds of weapons (i.e. mythril, bronze, iron, steel, etc.)
First page will be:
[Precondition]
none
<>Open shop window
<>(insert stuff to sell)
2nd Page:
[Preconditions]
Variable [Hero Level] = 4
<>Open shop window
<>(insert better weapons)
You would continue this until all your weapons are covered. It is easier this way, because you can group all your iron weapons together, steel weapons together, so on and so forth. This could also be used to make it so that you can buy Hi-Potions instead of Potions after 16 levels.
The good thing about this, is for all these events, you only use one variable for the hero's level. That leaves you with 4999 other variables that you can use to do whatever you want with....wow...the power of variables. If you can't understand my description, I will try to get pics...
Sorry I took so long to answer...

R.I.P
Pontiac
Jan. 1926 - Dec. 2010 est.
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Quote:
Well, you carry a UB-21 Schnauzer with an OPS Silencer, that's KGB, You prefer an 18-K over an AK, Your surveillance technique is NSA, Your ID is CIA, you recieved your PHD at NYU, traded in your GTO for a BMW, you listen to CD's by REM and STP, and you'd like to see JFK in his BVDs getting down with OPP and you probably put the toilet paper back on the roll with the paper on the inside...
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