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Question Cruel Formulas??
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Posted 2002-08-25, 04:19 PM
Is there a recipe for making a cruel bow? I know there is one for swords isnt there???

Doofus
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Posted 2002-08-25, 04:22 PM in reply to Doofus_AW's post "Cruel Formulas??"
There is a recipe to reroll stats on a sword which can lead to cruel, but it is all luck.
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Posted 2002-08-25, 11:04 PM in reply to Doofus_AW's post "Cruel Formulas??"
to get a cruel bow you:
1. Find one
2. Trade for one
To get a cruel sword you:
1. Find one
2. Trade for one
3. Put a magical sword in the cube and three chipped gems/skulls, out comes a new sword with new magical properties and 3 sockets, this can be done over and over again. (ive used like 4 million chipped and never come up with a cruel anything) i hear that cruel berserker axes spawn easily, i dont know though.
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Posted 2002-08-26, 12:47 AM in reply to Doofus_AW's post "Cruel Formulas??"
3 chipped gems + sword

or

3 Perfect gems + any other weapon

with the sword, only 6 types of swords can get the cruel mod.
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Posted 2002-08-26, 09:58 PM in reply to Doofus_AW's post "Cruel Formulas??"
3 chipped gems + magical sword = New magical sword of the same type with new stats and 3 sockets (There are only 6 types of swords that can get the cruel mod, Colossus Blade, Colossus Sword, Cryptic Sword, Champion Sword, Mythical Sword, and Conquest.

3 Perfect Gems + Magical Item (Non Sword) = New Magical Item of the same type with new stats. (You can do this with any type of item like charms, armors, and weapons. But mods that are specific to a certain item class like cruel or godly will only appear on their respectible item class)
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Posted 2002-08-27, 12:31 AM in reply to Doofus_AW's post "Cruel Formulas??"
I'm extremely tired so I'm gonna copy/paste.


Another useful Cube recipe is 3 perfect gems (any type) + 1 magical item = same magical type item, with new mods. This can be used on any magical item, including charms, jewels, and jewelry. The formula is Ilvlnew = 1*Ilvlold, which means that the Ilvl does not change at all. So find a magical item of high enough level to have the mods you want, and keep trying. The Clvl of the character running the cube has no effect. The best items to run are magical weapons of hard or impossible-to-buy item types (War Pikes, Thunder Mauls, and Amazon bows, for instance), jewels or charms


Ilvl is a number assigned to every item in the game code. It's not visible in the game. It's usually equal to the Mlvl of the monster that drops the item, or else it's Clvl+5 of the character that spawned the items on the NPC, if the item was purchased, after Normal diff. There are hard caps in normal by act.

Clvl req is either for an item itself (Exceps are mostly 25, Elites range from 50's to 70's) or else it's 3/4 the level of the highest affix (Alvl) on an item. Items like jewels, charms, and jewelry will almost always have their Clvl set by the mods on the item.

What this tells you is that you need to know the Ilvl of the item to know what affixes can possibly spawn on it. If you have a small charm dropped by Hell/Pindleskin, and a small charm dropped by Normal/Diablo, these items have very different Ilvls, and if you want to roll a given affix on them with the cube recipe, you need to know what the Ilvl of the item is, and if it's high enough to appear with the affix you desire.

The Clvl req of a 3 perfect gem cube'd item will change nearly every time, depending on what modifiers the item gets. The Ilvl will never change, and the Ilvl defines is the upper range of potential affixes. It doesn't guarantee anything; after all, every monster in A4 and A5/Hell are lvl 90 or higher, but does every magical amulet you find from them have +2 skills (Alvl 90) on it? Of course not. It could potentially, but it won't usually, since there are hundreds of affixes possible.

There are a number of ways to apply this in the game.

One popular pastime for clever players is to kill Nihlathak, trying to find a small charm from his drop, since it would then be Ilvl 98, the highest level charm possible from a monster. Ilvl is used to determine the highest possible affix level (alvl) with the formula of 2*Ilvl-99. Nihlathak is lvl 98 so (196 - 99 = 97 alvl) A normal Act 4 or 5 hell monster is lvl 90: (2*90-99=81 alvl) which isn't high enough to drop the lvl 88 pestilent small charm.


Level 88 Pestilent small charm is what those old 383 pdsc's are, except they are Pestilent Small Charm of Pestilence.
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Posted 2002-08-30, 01:38 AM in reply to Doofus_AW's post "Cruel Formulas??"
He just wanted to know if there is a way to make cruel bows...
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Posted 2002-08-30, 09:23 PM in reply to Doofus_AW's post "Cruel Formulas??"
And he found out, but no one told him that the bow would have to be from act4-5 nm through all of hell, otherwise your advice would screw him over badly by wasting his time, and gems on a crappy bow.
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Posted 2002-08-30, 09:44 PM in reply to Doofus_AW's post "Cruel Formulas??"
And I liked all the extra info anyway. I didn't know all that stuff.
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Posted 2002-09-01, 09:48 PM in reply to Doofus_AW's post "Cruel Formulas??"
I wonder if the chip's placement in the cube makes a difference, or the the type of chips in the cube makes a difference.
C. M. Ngan
Aerospace Engineering
University of Illinois at Urbana Champaign
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Posted 2002-09-03, 12:59 PM in reply to Doofus_AW's post "Cruel Formulas??"
Quote:
Originally posted by Dark Dragoon
And he found out, but no one told him that the bow would have to be from act4-5 nm through all of hell, otherwise your advice would screw him over badly by wasting his time, and gems on a crappy bow.
nah theres cruel short bows too.. its ANY weapon but isnt worth any normal or exceptional items and
NO the placement doesnt matter its all random
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Posted 2002-09-04, 07:44 PM in reply to Doofus_AW's post "Cruel Formulas??"
The only thing that matters when cubing is the item type and if the recipie is correct.
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