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Toyota supra
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Posted 2006-11-27, 10:19 AM
Well i recently had hard drive crash lost everything. So, i am starting from scratch. So, i start it modeling toyota supra here front bumper so far.




anyone know how much external hard drive cost?
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Posted 2006-11-27, 10:44 AM in reply to osmoses-jones's post "Toyota supra"
About $100 for about 150 - 200gb. Though you can get 300gb ones for the same price.

It all depends on the make of Hard Drive.
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Posted 2006-12-03, 09:54 AM in reply to Lenny's post starting "About $100 for about 150 - 200gb...."
update
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File Type: jpg supra5.jpg (36.5 KB, 7 views)
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Posted 2006-12-03, 10:04 AM in reply to osmoses-jones's post starting "update"
You do it all in Maya, yeah?

How? I've got the PLE, and I can't figure out how to do anything.
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Posted 2006-12-03, 11:33 AM in reply to Lenny's post starting "You do it all in Maya, yeah? How?..."
what you want to figure out lenny? i will gladly help you.
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Posted 2006-12-03, 12:04 PM in reply to osmoses-jones's post starting "what you want to figure out lenny? i..."
Basically how to model simple objects in Maya.

I've always wanted to model in 3D. I can do it in Sketchup, but only using the basic shapes available.

I've got a lot of things I want to able to model for all my different stories - settings, and key places etc.

I just don't how to start going about it.
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Posted 2006-12-03, 01:07 PM in reply to Lenny's post starting "Basically how to model simple objects..."
Lenny said:
I've always wanted to model in 3D. I can do it in Sketchup, but only using the basic shapes available.
That's the way it works in all 3d applications, in one way or another. You start with simple shapes (points and polygons), then you build on, or subtract from the basic building blocks. Try to see everything in their most basic forms, and you're home free.

The "simplicity" of Sketchup makes it kind of restricting sometimes, in the sense that it sometimes tries to help you achieve things you don't want to do in the first place. For instance, the auto-creation of polygons when there are surrounding lines can be kind of nice sometimes, but it bugs the hell out of me when I try to manually carve into objects by creating the lines first, and I have to delete all auto-created polygons every time I put a new line in there.

I haven't used Maya's modelling tools much, but I assume that there are some efficient ways to place points wherever you want them to be in the scene, then add polygons between them. If not, that's my favorite way of creating organic forms in LightWave, because you're in full control of what you're doing.
"Stephen Wolfram is the creator of Mathematica and is widely regarded as the most important innovator in scientific and technical computing today." - Stephen Wolfram
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Posted 2006-12-03, 01:15 PM in reply to Chruser's post starting "That's the way it works in all 3d..."
There's an animation called "Kiwi" that was made entirely in Maya:

http://www.youtube.com/watch?v=sdUUx5FdySs

From what I know about Maya, that was probably made using nurbs.

It's nurbs that I'm particularly interested in, rather than polygons, because you can get really rounded objects, which is what I'd like to do.
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