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can you put animations on this game?
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Posted 2006-08-11, 03:58 PM
Could you like make a animation and set a trigers so when you walked on something, the animation will show.
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Posted 2006-08-11, 11:47 PM in reply to Kire's post "can you put animations on this game?"
I'm not sure what you mean by animations - sprite animations, "story" events where the characters move around, movies (not possible in RMXP by default), or something I'm not thinking of - but anything in the game can be activated by a trigger or an event that activates on the hero's touch, in any version of the game. Just do the animation you want to as usual, but change the trigger type to "On Hero Touch" or whatever it says in whatever version of the game you're using at the moment.

Of course if you're asking HOW to do an animation, I'm not sure what exactly you're looking for, so there's not much help I can give.
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Posted 2006-08-12, 07:58 AM in reply to BlueCube's post starting "I'm not sure what you mean by..."
You forgot battle animation.
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Posted 2006-08-12, 05:34 PM in reply to Lenny's post starting "You forgot battle animation. :eek:"
And Picture-based animations as well, and there's probably someone, somewhere, with ASCII-art animations in the Message box
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Posted 2006-08-12, 06:04 PM in reply to BlueCube's post starting "And Picture-based animations as well,..."
There's always at least one person.

---

Haven't seen you around for a while. How're things?
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Posted 2006-08-13, 08:25 PM in reply to Lenny's post starting "There's always at least one person. ..."
Things seem to be going well - no complaints, really.

Part of me wants to try out the ASCII thing, but I am lazy and thus have not started yet
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Posted 2006-08-14, 07:49 PM in reply to BlueCube's post starting "Things seem to be going well - no..."
I tried but I am lazy and can't finish it. =o
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Posted 2006-08-22, 09:32 AM in reply to Kire's post "can you put animations on this game?"
there is a button on the event screen where you can put an animation on certain events. Try that?
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Posted 2006-08-22, 09:31 PM in reply to Skooter's post starting "there is a button on the event screen..."
I was talking like movie animations like you would put in as picture and it would just activate and show a cool little movie clip like at the start of some games, like smash bros.
I Don't Get It!
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Posted 2006-08-23, 11:39 PM in reply to Kire's post starting "I was talking like movie animations..."
Kire said:
I was talking like movie animations like you would put in as picture and it would just activate and show a cool little movie clip like at the start of some games, like smash bros.

In that case if you are using RM2k3 at least (I cant speek for any of the others) you can make an event and when you double click in the Event Commands txt box it will bring up a secondary window showing the possible event commands in the form of buttons and on the third page, sixth button down on the left side you will find Play Movie. I just realized I am getting a little ahead of myself. The movie file has to be in either avi or mpg format. I have found so far that it does support the Indeo Video 5.10 compression. I use a free video converter wich is pretty decent with a ton of different compresors if you want it. But back to the task at hand. Before you can use the video in an event you still need to import it into the game ( I will assume you know how to do that). Once the movie has been imported and the event has been made, just click on the event command button Play Movie and it will pop up another window and all you have to do is choose the clip you want to play and set the positioning. I hope that helps.

-DeadlySporks
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Posted 2006-08-24, 12:14 PM in reply to deadlysporks's post starting "In that case if you are using RM2k3 at..."
Look back a page and find my movie script for rmxp, then change the title screen script to include the movie. Scripting solves everything. =D

Although, only for rmxp.
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Posted 2006-08-24, 05:43 PM in reply to Atnas's post starting "Look back a page and find my movie..."
lol now we have the two major sides of the spectrum covered
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