Zelaron Gaming Forum  
Stats Arcade Portal Forum FAQ Community Calendar Today's Posts Search
Go Back   Zelaron Gaming Forum > Zelaron Gaming > RPGMaker

 
 
Thread Tools Display Modes

 
Problems Importing Sprites! plz help
Reply
Posted 2006-03-12, 06:25 PM
k i just switch from XP to 2003 game maker and i tried to import a Naruto Charset but it said Invalid Color Depth. Is there a way to fix it or do i have to find new sprites?



My Sprites are Attached to this thread so take a look and help if you can
Old
Profile PM WWW Search
United_Ninjas is neither ape nor machine; has so far settled for the in-betweenUnited_Ninjas is neither ape nor machine; has so far settled for the in-between
 
 
United_Ninjas
 



 
Reply
Posted 2006-03-12, 07:36 PM in reply to United_Ninjas's post "Problems Importing Sprites! plz help"
Use paintshop pro or one of those "Expensive" photo eaditors and set color depth to 8bit. Simple and clean.
Old
Profile PM WWW Search
KittenRat is neither ape nor machine; has so far settled for the in-betweenKittenRat is neither ape nor machine; has so far settled for the in-between
 
KittenRat
 



 
Reply
Posted 2006-03-12, 07:36 PM in reply to KittenRat's post starting "Use paintshop pro or one of those..."
ooops, sorry bout this post it was an accedent, could someone delete it for me. Thanx.

Last edited by KittenRat; 2006-03-12 at 07:40 PM.
Old
Profile PM WWW Search
KittenRat is neither ape nor machine; has so far settled for the in-betweenKittenRat is neither ape nor machine; has so far settled for the in-between
 
KittenRat
 



 
Reply
Posted 2006-03-12, 07:46 PM in reply to United_Ninjas's post "Problems Importing Sprites! plz help"
That one won't work without resizing/proper placement on the charset "grid", never mind color depth, which can be fixed by opening it in MSPaint and saving as a 256-color bitmap.

Your charset is 146x204, charsets in RM2k3 must be 288x256.

They also have a "grid" that is rigid as well - your charset has 4 animations for each of the 4 directions (36.5x51) - RM2k3 has 3 animation frames (24x32 each) per direction, and 8 characters per sheet (the others can be blank if needed). As a sidenote, I have no idea how a charset with a width not divisible by 4 works in XP...

Yeah, that one won't work in RM2k3 without a bit of work.
Old
Profile PM WWW Search
BlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzBlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
BlueCube
 



 
Reply
Posted 2006-03-12, 07:59 PM in reply to BlueCube's post starting "That one won't work without..."
So ya crop it a small bit then resize the canvis and boom baby.
Old
Profile PM WWW Search
KittenRat is neither ape nor machine; has so far settled for the in-betweenKittenRat is neither ape nor machine; has so far settled for the in-between
 
KittenRat
 



 
Reply
Posted 2006-03-12, 08:07 PM in reply to KittenRat's post starting "So ya crop it a small bit then resize..."
You have to cut off one frame of animation and align each frame properly, since the ratio is off a bit (can't just reduce the whole thing by 20% or something and call it finished, parts of each character frame would overlap other frame grids)

Edit: Though now that I look at, might be easier than at first glance - if reduced by 66%/62% it gives a pretty close estimate, now it's just a matter of alignment

Edit 2: Blurry as heck though, looks awful

Last edited by BlueCube; 2006-03-12 at 08:14 PM.
Old
Profile PM WWW Search
BlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzBlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
BlueCube
 



 
Reply
Posted 2006-03-12, 08:08 PM in reply to BlueCube's post starting "You have to cut off one frame of..."
Good point. I just use Chars-ex
Old
Profile PM WWW Search
KittenRat is neither ape nor machine; has so far settled for the in-betweenKittenRat is neither ape nor machine; has so far settled for the in-between
 
KittenRat
 



 
Reply
Posted 2006-03-13, 09:50 AM in reply to United_Ninjas's post "Problems Importing Sprites! plz help"
If that's one that I linked you to that you've changed, then the easiest way is to just get it off the site again.
Old
Profile PM WWW Search
Lenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basics
 
 
Lenny
 
 

Bookmarks

« Previous Thread | Next Thread »

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules [Forum Rules]
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 04:59 PM.
'Synthesis 2' vBulletin 3.x styles and 'x79' derivative
by WetWired the Unbound and Chruser
Copyright ©2002-2008 zelaron.com
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
This site is best seen with your eyes open.