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Question Battle error: battle won't begin nor show battle char
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Posted 2005-09-28, 04:34 PM
I just added two new characters to the main list and they won't show in the main map nor appear in the battle. Every time I try to start a battle it fades into the battle and a split second after it does, it fades back out to the main map. I've wired it so that the main character is removed and the new character is added so that a battle can commence without the main character. After the battle is done, it should fade out and into the main map where the new character is removed and the main character is added back in.it does return the way it's supposed to, but it's as if the battle never even happened. What should I do?

P.S. I was considering deleting the database configuration file and redoing it like I did before, but that will take forever to reprogram it.

Sciencekid
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Posted 2005-09-29, 04:57 AM in reply to sciencekid's post "Battle error: battle won't begin nor..."
My best educated guess is that you're going into battle (or at some point, at least) with no characters, and the Game Over screen is suppressed because you have it calling a Custom Event instead of having the game end. (Change that in Battle Layout).


If you have just one character (We'll call him Lenny) and you want to take him out of battle and add another to actually fight (like his Pokemon or something) you'll want to add the second character first so when you take the main character away you'll have at least one party member active.

This prevents the battle from instantly resulting in a loss by having no party members and either Game Over-ing you or dumping you back to the map you came from because of the Call Common Event handler not doing anything.



If this doesn't work I'm going to have to see the events used because this is likely a coding problem, just take a screenshot or something of the code. (I also have no idea what version of RPG Maker you're using)
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BlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzBlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2005-09-29, 09:23 AM in reply to BlueCube's post starting "My best educated guess is that you're..."
Pikachu I choose you!
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Lenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basics
 
 
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Posted 2005-09-29, 08:55 PM in reply to Lenny's post starting "Pikachu I choose you! :)"
ummmmm.... that's not quite what I meant. I made it so that it would return the player back to the main map after the battle, not the game over screen, regardless of triumph or not. what it's doing is sort of letting the player "watch" the battle and yet play the battle also. As soon as I start the battle, it exits because the only character there, doesn't appear and it ignores the battle clause entirely(except that it flashes the screen of the battle scene and then goes on with the rest of the clauses. I even tried to do it with the main character(we'll call him Russell) and the "lenny"(even though it's an incorrect situation. it's really more like it's a soldier that the "Russell" is watching) and it worked with the exception that "lenny" never appeared in any shape or form. Not even in the text or that little bar that I believe is called the stamina. it was like "lenny" never existed. I hope that explains the situation a little better. Sorry if I was/am unclear, but I am trying.
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Posted 2005-09-30, 12:11 PM in reply to sciencekid's post starting "ummmmm.... that's not quite what I..."
Are you using RM2K3 or RMXP?
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Lenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basics
 
 
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Posted 2005-09-30, 01:42 PM in reply to sciencekid's post starting "ummmmm.... that's not quite what I..."
"Little Bar" would suggest it's RM2k3 (Good old ATB/Time Bar). My situation I outlined above would also set you back to the overworld screen by default. As an example:

(Assuming you only start with Lenny)

<> Change Party Members: Lenny Remove
<> Enemy Encounter (whatever)
<> Change Party Members: Lenny Add

That will flash the battle and exit pretty much instantly to the world map. Anyway, post a screenshot of the code where you're taking out the putting in the second character/taking out the first, hopefully in that order.

Can you do a test battle with Lenny just in the party? It might be something wrong with the character, if not (remake that character for testing). Also, make absolutely sure you're actually ADDING the Lenny character at some point, either before/during the battle. (Kinda like making sure the printer is plugged in before calling tech support to drive over and fix it. Still bitter about that one)

If you still can't figure it out you can zip and upload the project folder somewhere and post the link here, and I'll repair it myself if possible. If you don't have anywhere to upload it, PM me and I'll send you my email address and you can send it as an attachment.
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Posted 2005-09-30, 02:53 PM in reply to sciencekid's post "Battle error: battle won't begin nor..."
ok. here's a screenshot of the code. "ida" is the character that isn't working. "Russell", "Marty", "Cornelius", and "Atanasio" are the main characters. Also I tried the test battle thing and it worked except that it only had an option of "row" in the battle; nothing else. not even escape. oh, and lenny, I'm using rpgmaker2003.
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sciencekid is neither ape nor machine; has so far settled for the in-betweensciencekid is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2005-09-30, 03:01 PM in reply to sciencekid's post starting "ok. here's a screenshot of the code...."
You have 4 non-participating characters? Didn't expect that.

Get rid of Russell first, then add Ida, and finally remove the other three. You can't add someone to a party that's completely full already, you need at least one slot open. Currently Ida is failing to join your party, and then the other four are gone, resulting in a zero-person party... And I already mentioned what happens at that point, heh.
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BlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzBlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2005-09-30, 03:14 PM in reply to BlueCube's post starting "You have 4 non-participating..."
yes! the character appears now!....... but the battle options still only include "row". do you have any advice for that?
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sciencekid is neither ape nor machine; has so far settled for the in-betweensciencekid is neither ape nor machine; has so far settled for the in-between
 
 
sciencekid
 



 
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Posted 2005-09-30, 03:20 PM in reply to sciencekid's post starting "yes! the character appears now!.........."
Have you got it set for just "Row" or have you got the other options selected in the database thingy? I know something's in there somewhere...but I don't have 2K3 installed yet, so I can't check.

Maybe we should just leave this to Blue...
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Lenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basics
 
 
Lenny
 



 
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Posted 2005-09-30, 04:00 PM in reply to Lenny's post starting "Have you got it set for just "Row" or..."
ok that was pretty dumb of me. the answer was right there in my face. thanks lenny and Blue(can I call you Blue?)! i think it will work now
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sciencekid
 
 

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