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Upcoming game features
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Posted 2004-12-17, 02:38 PM
http://www.worldofwarcraft.com/info/...velopment.html

New Features

We are planning on implementing the following features in the next patch.
  • New Dungeon: Maraudon (40+ Dungeon in Desolace)
  • New Flight Paths
  • UI Improvements: There are now interface options that let you not display your helm and/or cloak on your character. This will allow a player to wear a cloak or helm, but not have it show up in the game world.
  • Class Improvements
    • Warrior - New Ability: Pummel
    • Druid -- Bear form and Dire Bear form will receive armor increases
Currently in Development

We are planning on implementing the following features in upcoming patches.
  • Meeting Stones: Meeting Stones are located outside of each dungeon to help players find a group to adventure into the dungeon. The meeting stone will try to find you a viable group by finding a tank, a healer, and so on. As time goes on and you are unable to find a group, the meeting stone will become less picky about who it chooses to group you with.
  • Player vs Player Honor System: Players will have access to new armor sets and weapons by increasing rank in the PvP Honor System.
  • Player vs Player Battlegrounds: Player vs Player Battlegrounds will be added to the landscape.
  • Player vs Player Graveyard, Guard Tower, and Mine Control: Factions can capture and control graveyards, guard towers, and mines in contested areas.
  • New High End Content:
    • Azuregos (Raid encounter in Azshara)
    • Lord Kazzak (Raid Doomguard in Tainted Scar)
    • Dire Maul (Level 47-56 Dungeon in Feralas)
    • Blackwing Lair (New Raid Dungeon)
  • High Level Items: New dungeon/instance armor sets.
On the Horizon

We plan on implementing these features over the next year.
  • Player vs. Player Battlegrounds -- Siege Weapons
  • Hero classes
  • High Level Raid Dungeons/Content

MMmmm...Siege Weapons...*Drools*

Twenty-eight days... six hours... forty-two minutes... twelve seconds. That, is when the world will end.

Last edited by WetWired; 2004-12-17 at 03:03 PM. Reason: Zeal is being too damned lazy
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