Fog has its own weather effect, there's no real need for an image.. unless you want changing directions or something, because it only seems to scroll left slowly.
Lag = Lack of RAM, I think. Can't do much about that, as I've said before RPG Maker isn't known for its efficiency. Try running it in full screen mode to see what happens. The lag also might simply be caused by too many Parallel Process events in the background, use switches to turn them on/off.
Lighted torches can simply be set up as a charset with 4 frames (left/top/right/down). Unless you're saying you want the actual LIGHTING from the torches, like yellow circles around them or something.. if the lag becomes a problem (and it's not Parallel Process events that's causing it), cut down on the number of torches or turn "off" the pictures that aren't currently on the screen - no need to have torches running 100 steps off screen.
1 gig of RAM should be enough. But again, we're talking about RPG Maker here.
"hay guys i'm going to suck up 20k RAM just for a fog effect is that okay"
Haven't tested it with a bunch of Common Events, and Parallel Processes in the background. I should do a Random Performance Test (TM) to see how much RAM the thing sucks up.
On my map with fog it was 23084 kb.On the map with lots of torches and lighting effects it was 56011 kb.In a basic house 40x15 it was 5609 kb.
Also in some of the tutorials I read,they encountered similar problems when running certain weather with pictures on the screen.They used wait commands and end event processing to negate the lag effect but I have had no luck with that.
Yeah, my advice still stands: Either use "tripwires" to turn on torches in your immediate area, split up the map into smaller chunks, or simply reduce the number of pictures on the screen at once.
If it doesn't seem like RAM is the problem here, it might just be too much competition for CPU cycles.. turn off other stuff in the background that you take for granted, or try setting the RPG_RT.exe to high priority. GO RPG MAKER GO
Yeah, my advice still stands: Either use "tripwires" to turn on torches in your immediate area, split up the map into smaller chunks, or simply reduce the number of pictures on the screen at once.
If it doesn't seem like RAM is the problem here, it might just be too much competition for CPU cycles.. turn off other stuff in the background that you take for granted, or try setting the RPG_RT.exe to high priority. GO RPG MAKER GO
It appears it only lags on me in test mode.
I just created the game executable and ran it only to find that it runs perfectly with no substitutions made.Why it runs bad in test mode but not in the game who knows.