larzpolinard said:
As for your reply to question 1, I cant figure out where you get 480 tiles per tileset. I counted 162 for each layer which is only 324.
As for your reply to Question 2, WHAT?
Sorry, I'm new to kind of new to this so if you could elaberate some it would make things much clearer for me. I dont know what you mean by panorama or how you can put tiles on a battle screen. A little explanation of how to code the event would get me a long way.
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Each tile is 16x16, the whole tileset is 480x256.
(480/16)x(256/16) = 30x16 = 480
That's the specs for the tileset itself. In game, the number IS different, since some are animated (with 4 frames each), some "connect" to each other with 12 tiles each (like mountains and grass) and the rest are of the single-tile persuasion. Open a tileset in MSPaint to see for yourself.
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As Tsukasa said, you would Import a Panorama to use as a Parallax background. Using that, you can walk around on it like it's a normal map. (To use a parallax background, you'll need to have a transparent background, which, on the default maps, is the last pink square on the lower layer's set)
A caveat here, though. I REALLY, REALLY suggest only using 320x240 images as your background, and using only 20x15 sized maps. Otherwise, it'll make this extremely time-consuming. Don't worry, battle Backdrops are that size already.
Now, RPGMaker likes to make things confusing here. Time for a random step-by-step instruction thing!
1) You'll need to make a blank, 480x256 bitmap. Save it as blank.png
2) IMPORT it into the game using the Resource Manager (check the Tools menu). When the image to import shows, click on it to make it flash (that sets that color as transparent.)
3) Go to the Database, Tileset tab. Click on the Array Size button and increase that number by 1. You'll now have a blank line (probably 0006).
4) Click that blank line, and go to the Tileset File. Pick your blank tileset.
5) Click on the OX Passibility button. The blank tileset should have all O's on it. Change the upper-left O to an X by clicking it.
6) Create a new map, 20x15. Set the Parallax background to whatever you want your background to be, obvously. Leave the tileset as World Map for now.
7) Now, use the Paint tool to change the entire map to the "pink" square on the lower layer, which is the bottom-rightmost one. If you used a 320x240 map here, you'll see the background. Now, use the pencil tool to change anyplace where you couldn't normally walk to the upper-left most "water" tile.
8) When you're finish, go into that map's properties and change the tileset to your Blank one. All of the water will disappear, but you still won't be able to walk on it (which is a GOOD THING).
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Ack, I still have a habit of putting "Chipset" (RM2k) instead of "Tileset" (RM2k3). Fixed.. |