Here is a comprehensive list of all of Raziel's abilities.
*DARK GIFTS*
Claws - Raziel's hands and feet are hardened into rock solid, razor sharp claws.
Physical Attributes - Like Kain, Raziel is far stronger, faster and damage resistant than any human could ever be.
Demon Wings - Raziel's wings have had the bones torn out of them, but they still have use. He can grab them and use them to slow his descent, eliminating fall-damage, muting his landings and allowing him to glide over farther distances than Kain's Slow Descent ability allows.
Telekinesis - Raziel can manipulate objects and enemies with his mind. He can instantly levitate and toss enemies and weaponry around. Using TK drains Raziel's TK Meter, but it recharges over time.
Soul Devouring - Raziel sustains his health by devouring the souls of his enemies. If it has a soul, he can eat it.
*DEMONIC GIFTS*
Spectral Shift - Raziel can shift from the Material Plane to the Spectral Realm at will. Once in the Spectral Realm he regains his health constantly. Time does not exist in the Spectral Realm, so to anyone outside of it, his shift to and from the nether region would be instantaneous. He can shift to Spectral whenever and wherever he wishes, but he must shift from Spectral at a "shift point." Basically, glowing pillars of energy found everywhere in the Spectral Realm.
Phasing - While in the Spectral Realm, Raziel can make his body "incorporeal" and he can pass through permeable or insubstantial barriers like gates and cages. This ability can only be used in Spectral.
Scaling - Raziel can climb walls with his claws at a steady rate. This ability can only be used in Material.
Force Projectile - Raziel can launch a telekinetic energy projectile that can damage enemies, move objects and shatter certain barriers.
Swim - Raziel can do what almost no other vampire in Nosgoth can claim: take a bath. He is also an extremely fast swimmer, and is capable of launching himself through and out of water like a torpedo.
*GLYPHS* (Spells. All glyphs drain Raziel's magic reserves.)
Force Glyph - Shockwaves of telekinetic energy blast outwards from Raziel's body, temporarily incapacitating all within it's radius.
Sound Glyph - Basically the same as the Force Glyph, only with sonic waves instead of force. The stun effect lasts longer, but it costs more magic to use.
Earth Glyph - Remember the last two? Yeah, longer effect, more drain, different approach.
Fire Glyph - Ah ha! Now the killing starts! Raziel is enveloped in a writhing ball of flame that expands and explodes outward igniting everything in it's path. Deadly at close range, less damaging at farther ranges.
Water Glyph - Vampires die. A ring of water erupts outward from Raziel's midsection causing instant death to vampiric enemies. It just deals concussive damage to non-vampiric enemies.
Sunlight Glyph - Pure, brilliant Sunlight floods the area severly weakening more powerful vampires (like Kain) and just flat out destroying weaker vampires (like the Rahabim).
And the moment you've all been waiting for...
The Soul Reaver Wraith Blade - The Soul Reaver's true form. An undulating, writhing beam of blue energy coiling around Raziel's right arm. It bypasses all armor, is unbreakble, and cannot be removed from Raziel's body by conventional means.
Raziel's Force Projectile can be used in conjunction with the Wraith Blade for an enhanced effect. Raziel also has a number of elemental enhancements for the Wraith Reaver. Each elemental Reaver has it's own special proerties and one Reaver Spell. Reaver Spells use Soul Energy to cast, and Soul Energy is stored by attacking enemies with the blade. Here are all of Raziel's Reavers, with a description of their special attributes and Reaver Spells.
The Spectral Reaver - Raziel's standard Spectral Realm Reaver. Made of green, spectral energy. Reaver Spell causes a large, spectral shockwave.
The Material Reaver - Raziel's standard Material Realm Reaver. Made of blue and white energy. Reaver Spell causes a large energy shockwave.
The Dark Reaver - Black and Purple negative energy. Reaver Spell makes Raziel invisible for a limited period of time. Projectiles can blind some enemies.
The Light Reaver - Made of Sunlight. Can illuminate dark areas and severely injure vampires. Reaver Spell temporarily blinds targets.
The Air Reaver - Made of violent, whirling air and concussive energy. Projectile can destroy compromised barriers (cracked walls). Also, when using the Air Reaver, walking through mud, swampland or any other form of movement-impeding substance does nothing to him. Reaver Spell throws enemies backwards violently, often stunning them.
The Fire Reaver - Made of scorching fire and red energy. Extremely damaging to any creature. Projectile can ignite enemies. Reaver Spell ignites all enemies within a certain radius, and while on fire, opponents defense parameters decrease drastically.
Water Reaver - Made of whirling water and blue energy. Reaver Spell freezes all enemies within a certain radius in a cocoon of ice. Can also be used to freeze waterfalls, turning them into scalable surfaces.
Earth Reaver - The second most powerful Reaver in Raziel's inventory. Made of pure, destructive green Gaia energy. Can cause tremors and when an enemy is struck. Reaver Spell causes an earthquake with Raziel at the epicenter. While the Earth Reaver is equipped, Raziel can walk underwater.
The Spirit Reaver - Raziel's most powerful weapon. Made of pure white, holy, spirit energy. Can destroy even the most powerful of demons in a single strike. Reaver Spell creates a column of ancient energies that eradicates everything within range. THIS IS AN ENDGAME WEAPON, AND THEREFORE IT IS NOT ALLOWED DURING ZELARON MELEE.
*WEAKNESSES* - In all honesty...none. Physical attacks and magical attacks will harm him, but he has no glaring weaknesses.


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