Zelaron Gaming Forum  
Stats Arcade Portal Forum FAQ Community Calendar Today's Posts Search
Go Back   Zelaron Gaming Forum > Zelaron Gaming > RPGMaker

 
 
Thread Tools Display Modes

 
Transformations
Reply
Posted 2003-11-08, 02:41 PM
Could someone please tell me how to make a skill so One character can use it and transform into another character on the database'? I have made one so that say rolf can transform into 'ralf' but when the battle is finished ralf stays in the party or ralf is in the party but you cant see his face on the escape screen menu nor can you equip things on him or heal him. Help me please.
"Try not! Do or do not, there is, no try!" Quote Yoda.

Last edited by 05thouldm; 2003-11-11 at 09:30 AM.
Old
Profile PM WWW Search
05thouldm is neither ape nor machine; has so far settled for the in-between05thouldm is neither ape nor machine; has so far settled for the in-between
 
 
05thouldm
 



 
Reply
Posted 2003-11-08, 04:51 PM in reply to 05thouldm's post "Transformations"
Let's see.. When you "transform" I assume you're actually getting rid of one character, and adding another, based on your information.

If this is true:

1) Ralf (the "secondary" character) is considered to be his own character, with his own permissions to items/growth rate/icon/battle char/etc.

If you want them to be similar (or completely the same) you'll need to make sure Ralf can use the right items through the Database and add whatever spells you want.

2) Since Rolf (the "primary" character) is out of the party and Ralf is in it, you won't get Rolf back automatically after any battle is complete.

You'll need a Common Event on Parallel Process, that removes Ralf and adds Rolf. It should be activated by a switch that you set when you "transform". (Parallel Process Common Events seem to only work outside of battle, so it's rather useful to remove Ralf inside one)

---

If it's different than what I described, you'll have to explain further.
Old
Profile PM WWW Search
BlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzBlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
BlueCube
 



 
Reply
Posted 2003-11-08, 05:09 PM in reply to 05thouldm's post "Transformations"
Ok that works fine now thanks.
"Try not! Do or do not, there is, no try!" Quote Yoda.

Last edited by 05thouldm; 2003-11-08 at 05:14 PM.
Old
Profile PM WWW Search
05thouldm is neither ape nor machine; has so far settled for the in-between05thouldm is neither ape nor machine; has so far settled for the in-between
 
 
05thouldm
 
 

Bookmarks

« Previous Thread | Next Thread »

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules [Forum Rules]
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 04:59 AM.
'Synthesis 2' vBulletin 3.x styles and 'x79' derivative
by WetWired the Unbound and Chruser
Copyright ©2002-2008 zelaron.com
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
This site is best seen with your eyes open.