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Increasing Subpatch Polygons
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Posted 2003-02-22, 03:40 AM
how do i increase the polygons created with subpatches? in LW of course here's the picture

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Randuin is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2003-02-22, 11:08 AM in reply to Randuin's post "Increasing Subpatch Polygons"
Select the object in layout and click the item properties (p) button. From there, you can increase the displayed and rendered subpatch levels. I usually lower the displayed subpatches to 2 as my computer is somewhat slow, and boost the rendered ones up to 6 or so for the final render.

Oh yeah, two things about your image. First off, you might want to apply Smoothing to your surface from the surface editor, which sometimes can let you avoid cranking the subpatch levels up so highly. Secondly, avoid triangles in LightWave if you can. Quadratic surfaces tend to work better for the final result, at least if you're using Subpatches (NURBS).
"Stephen Wolfram is the creator of Mathematica and is widely regarded as the most important innovator in scientific and technical computing today." - Stephen Wolfram
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Posted 2003-02-22, 11:09 AM in reply to Randuin's post "Increasing Subpatch Polygons"
they are quadratic surfaces =\ i don't know how the render came out like that but ya thnx for the answer
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Posted 2003-02-22, 11:34 AM in reply to Randuin's post "Increasing Subpatch Polygons"
I didnt know anything about editing SubPatch levels, cool... the more the smoother?
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2003-02-22, 11:36 AM in reply to Randuin's post "Increasing Subpatch Polygons"
yes check the new eye now (same picture) i'm gonna try to get it to be eventually a whole head (wow i'm doing this none tutorial!
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Randuin is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2003-02-22, 11:41 AM in reply to Randuin's post "Increasing Subpatch Polygons"
nice, good luck it loogs good. I am thinking of redoing my Model Head, since I know all the mistakes I did. I am thinking of doing half a face then Mirror Image it, then edit each side to my will. After i posted I seen the new pic, good job.
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2003-02-22, 11:51 AM in reply to Randuin's post "Increasing Subpatch Polygons"
try symmetry, if you edit one side the other side change accordingly
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Randuin is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2003-02-22, 11:55 AM in reply to Randuin's post "Increasing Subpatch Polygons"
so just make sure the center is on the X-Axis? If so that would help so much since I didnt it by Hand(drag tool) to both side makeing sure they were same.
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2003-02-22, 11:59 AM in reply to Randuin's post "Increasing Subpatch Polygons"
yes just make sure the center is on the X axis
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Randuin is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2003-02-22, 12:01 PM in reply to Randuin's post "Increasing Subpatch Polygons"
I am going to mess with this for sure.... that would of saved me SOO much time before :P
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2003-02-22, 12:04 PM in reply to Randuin's post "Increasing Subpatch Polygons"
ya it's like using symmetry modifier on 3dsmax really useful
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Randuin is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2003-02-22, 12:14 PM in reply to Randuin's post "Increasing Subpatch Polygons"
Where is the option located?
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2003-02-22, 12:41 PM in reply to Randuin's post "Increasing Subpatch Polygons"
at the bottom, points, polygons, volumes, symmetry
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Randuin is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2003-02-22, 01:01 PM in reply to Randuin's post "Increasing Subpatch Polygons"
OMG I am bumb lol. Hey are you useing the Red Ball to keep the shape of a eye ball?
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
Acer
 



 
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Posted 2003-02-22, 03:18 PM in reply to Randuin's post "Increasing Subpatch Polygons"
ya so i won't make the eye lid deformed or too big or too small well you get the idea
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Randuin is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2003-02-22, 03:46 PM in reply to Randuin's post "Increasing Subpatch Polygons"
Yeah it is looking nice, without texture it looks like a plastic mask :P
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
Acer
 



 
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Posted 2003-02-22, 05:05 PM in reply to Randuin's post "Increasing Subpatch Polygons"
omg look at the crappy depth of field that came with LW... ugh i need a cool plug in
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Randuin is neither ape nor machine; has so far settled for the in-between
 
 
Randuin
 



 
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Posted 2003-02-22, 06:55 PM in reply to Randuin's post "Increasing Subpatch Polygons"
hehe, arent plugins just like scripts? they just do things for ya?
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
Acer
 



 
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Posted 2003-02-22, 07:06 PM in reply to Randuin's post "Increasing Subpatch Polygons"
kinda makes your life easier makes the package use all its powers
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Randuin is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2003-02-22, 07:12 PM in reply to Randuin's post "Increasing Subpatch Polygons"
Nice, yeah I was wondering who makes them? Just that avg joe that uses that 3D prog?
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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