Zelaron Gaming Forum  
Stats Arcade Portal Forum FAQ Community Calendar Today's Posts Search
Go Back   Zelaron Gaming Forum > Zelaron Gaming > RPGMaker

 
 
Thread Tools Display Modes

 
Isometric Movement
Reply
Posted 2007-06-17, 02:19 AM
Heya. Started playing Animal Crossing again, and I'm going to try something similar to it through RM2k.

I've tried this before, but with few results. This time I'm using an isometric view (as well as chipsets and charsets) - except I've run into a snag.

Movement will be designated left-up, left-down, right-up, and right-down (they're all in move event). I can't seem to get these to work, however. If I put it into a Parallel Process event, it keeps moving them in that direction over and over.

I'm a little rusty (from being away so long), but I'd think this would work...Do I need to set up a few Common Events, move onto Rm2k3, or what?
Old
Profile PM WWW Search
Noob101 is neither ape nor machine; has so far settled for the in-betweenNoob101 is neither ape nor machine; has so far settled for the in-between
 
 
Noob101
 
 

Bookmarks

« Previous Thread | Next Thread »

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules [Forum Rules]
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 02:26 PM.
'Synthesis 2' vBulletin 3.x styles and 'x79' derivative
by WetWired the Unbound and Chruser
Copyright ©2002-2008 zelaron.com
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
This site is best seen with your eyes open.