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Posted 2003-02-22, 06:22 PM in reply to Randuin's post "Increasing Subpatch Polygons"
i don't know lots of real good programmers code them i suppose
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Randuin is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2003-02-22, 06:48 PM in reply to Randuin's post "Increasing Subpatch Polygons"
Are there macros for LightWave, or would they be considered Plugins?
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2003-02-22, 09:23 PM in reply to Randuin's post "Increasing Subpatch Polygons"
macros? i don't really know =\ plugins are like things coded and easy to use for other ppl... i think=\
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Randuin is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2003-02-23, 05:35 AM in reply to Randuin's post "Increasing Subpatch Polygons"
A lot of plugins are macros in various ways, while others really do bring new operation to LW. And no, it takes a bit of scripting skills to get it to work properly. Expressions are another feature which can make animations really cool. You can, for instance, make an expression that changes the color of a ball from red to white as it reaches a certain height on the Y axis. You might ask yourself, how can this be useful?

Well, for instance, assume that you have a ceiling of a room modeled, and you animate a ball that bounces up and down. Each time it collides with the roof (Possibly set by a collision impact in motion designer, OR with an expression that calculates the current Y (height) position of the ball), you can stretch the ball a bit until it goes below a certain Y level again. This way, you won't have to manually stretch the ball each time it hits the roof.

Of course, making an expression like this might sound like a waste of time for just one ball, but what if you had, say, 400 balls bouncing around randomly? Hell, you could even set a collision impact with each other for the fun of it. There you go, a cool animation with little to no keyframes, all with a few expressions!

What other examples can I give you? Well, for instance, assume that you have an airplane that takes off. Once it reaches the speed of 300 km/h, you can set it to start emitting particles for a realistic afterburner effect. Then once the velocity increases beyond, say, 800 km/h, you could simply turn them off and swap to a dim, volumetric light to make the plane look like it really does fly amazingly fast.
"Stephen Wolfram is the creator of Mathematica and is widely regarded as the most important innovator in scientific and technical computing today." - Stephen Wolfram
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Posted 2003-02-23, 10:32 AM in reply to Randuin's post "Increasing Subpatch Polygons"
ya or you could just do it manually =\
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Posted 2003-02-23, 12:42 PM in reply to Randuin's post "Increasing Subpatch Polygons"
Yeah, but some people are lazy tho.
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2003-02-23, 07:33 PM in reply to Randuin's post "Increasing Subpatch Polygons"
that's why they have plugins
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Posted 2003-02-24, 11:25 AM in reply to Randuin's post "Increasing Subpatch Polygons"
Hmm, I think learning how to make plugins will be usefull for me later on.
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2003-02-24, 04:45 PM in reply to Randuin's post "Increasing Subpatch Polygons"
well learn C++ first :P and i can tell you that is NOT an overnight thing
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Posted 2003-02-24, 05:30 PM in reply to Randuin's post "Increasing Subpatch Polygons"
I know it isnt, and I am trying to learn C++... I just get lost easy. I am going to my local libary and checking out a book for it. I am not getting anywhere teaching myself.
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Posted 2003-02-24, 05:34 PM in reply to Randuin's post "Increasing Subpatch Polygons"
ya i could never bring myself to learn C++ i know some little parts but never enough to get in production
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Posted 2003-02-24, 05:45 PM in reply to Randuin's post "Increasing Subpatch Polygons"
I think Matralord knows some of it, and I know he could master it quick. He just likes VB, I tell him to get into the more powerful languages.
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2003-02-24, 06:26 PM in reply to Randuin's post "Increasing Subpatch Polygons"
omfg... vb? is the crappiest thing ever... don't EVER go near it!!!!
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Randuin is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2003-02-24, 07:53 PM in reply to Randuin's post "Increasing Subpatch Polygons"
I am learning it for the concept of programming, most recommended thing to do. Then im off to C++
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2003-02-24, 08:41 PM in reply to Randuin's post "Increasing Subpatch Polygons"
nod, i still think for anything it's the concept that's most important (i learned it the hard way, started programming in grade 3)
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Posted 2003-02-24, 08:57 PM in reply to Randuin's post "Increasing Subpatch Polygons"
I didnt get into Computers at all till at the end of 9th grade(almost 2 years ago). That is when I messed up my back and couldnt play Football anymore. So I started programming and doing graphics then.
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2003-02-24, 09:04 PM in reply to Randuin's post "Increasing Subpatch Polygons"
i c... well i started very early... stopped in the middle because i lost computer access for 2 years and now i'm back on track again
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Posted 2003-02-24, 11:38 PM in reply to Randuin's post "Increasing Subpatch Polygons"
I wish I had started younger, I am 16 now and I am just starting to learn things.
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2003-02-25, 12:23 AM in reply to Randuin's post "Increasing Subpatch Polygons"
heh i'm 14 and in the middle of it all i guess, i'm trying to graduate a year earlier so i can convince my mom to get me a whole year off and i'm off to the states and spend a year just going around in 3d schools
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Randuin is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2003-02-25, 01:40 AM in reply to Randuin's post "Increasing Subpatch Polygons"
True, I would take a year off, but I know that would stop me from going back . I plan to hit some Programming and 3D schools. I also want to major in Math.
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