A 3D projection of a tesseract projected on a 2D plane is always relevant.
"Stephen Wolfram is the creator of Mathematica and is widely regarded as the most important innovator in scientific and technical computing today." - Stephen Wolfram
Reminds me of this: http://www.spacetimetravel.org/wurml...mlochflug.html
This wormhole model (the photon path equations) is implemented in real time in EvE, excepting that you cannot pass though the threshold without triggering a session change. Skimming the threshold is probbably the trippiest thing I've ever seen.
Reminds me of this: http://www.spacetimetravel.org/wurml...mlochflug.html
This wormhole model (the photon path equations) is implemented in real time in EvE, excepting that you cannot pass though the threshold without triggering a session change. Skimming the threshold is probbably the trippiest thing I've ever seen.
This isn't really what I was talking about either. This is the only wormhole I could find on short notice, but it's disturbed (the pulsating effect you see), and it isn't large enough for me to orbit it at the threshold. Never the less, I thought you might like it. Maybe next time I find the right one, I'll remember to make a video. http://wwuzone.com/bitbin/wh.wmv
The effect I wanted to show was the extreme distortion of space on both sides, but you can't really see this through the pulsing.
Bump. I never posted my Java implementation of the generalized version of Langton's Ant (that I use a variation of for my browser-breaking signature), so here it is:
Refresh your browser a few times if you're bored. It takes maybe 15 attempts on average to get something particularly interesting.
Relatively short rules tend to result in interesting geometric patterns, like this (whereas long ones tend to produce smooth hue gradients):
Take a screenshot of your findings and post them!
"Stephen Wolfram is the creator of Mathematica and is widely regarded as the most important innovator in scientific and technical computing today." - Stephen Wolfram