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How?
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Posted 2009-07-17, 06:38 PM in reply to Goodlookinguy's post "RPG Maker VX 1.01 added Script"
Goodlookinguy said: [Goto]
If you were working on a game and updated the RPG Maker VX, they added a script to it. Without it, your games will not play. So here is the script.

Code:
#==============================================================================
# ■ VX_SP1
#------------------------------------------------------------------------------
#  プリセットスクリプトの不具合を修正します。
#==============================================================================

#------------------------------------------------------------------------------
# 【SP1 修正内容】
#------------------------------------------------------------------------------
# ■アニメーションにて、番号の大きいセルが番号の小さいセルより画面の上にあると
#   き(Y座標が小さいとき)、セルの表示の優先順位が仕様通りにならなくなる不具
#   合を修正しました。
# ■アニメーションの反転表示時、Y座標の計算方法が誤っている不具合を修正しまし
#   た。
# ■同じアニメーションを連続して表示する際、必要なグラフィックを誤って解放して
#   しまう場合がある不具合を修正しました。
#------------------------------------------------------------------------------

class Sprite_Base < Sprite
  #--------------------------------------------------------------------------
  # ● アニメーションの解放
  #--------------------------------------------------------------------------
  alias eb_sp1_dispose_animation dispose_animation
  def dispose_animation
    eb_sp1_dispose_animation
    @animation_bitmap1 = nil
    @animation_bitmap2 = nil
  end
  #--------------------------------------------------------------------------
  # ● アニメーションスプライトの設定
  #     frame : フレームデータ (RPG::Animation::Frame)
  #--------------------------------------------------------------------------
  alias eb_sp1_animation_set_sprites animation_set_sprites
  def animation_set_sprites(frame)
    eb_sp1_animation_set_sprites(frame)
    cell_data = frame.cell_data
    for i in 0..15
      sprite = @animation_sprites[i]
      next if sprite == nil
      pattern = cell_data[i, 0]
      next if pattern == nil or pattern == -1
      if @animation_mirror
        sprite.y = @animation_oy + cell_data[i, 2]
      end
      sprite.z = self.z + 300 + i
    end
  end
end
How/where in the script do you put this?
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Posted 2009-07-18, 07:29 PM in reply to Anewtime's post "How?"
Hmm. Never saw this thread before. Stickied.

GLG, could you provide more info in your original post so users won't have to search for instructions?
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Posted 2009-07-18, 09:55 PM in reply to Wed-G's post starting "Hmm. Never saw this thread before...."
Wed-G said: [Goto]
Hmm. Never saw this thread before. Stickied.

GLG, could you provide more info in your original post so users won't have to search for instructions?

Instructions? What instructions do you need? When I got the 1.01 version of the game I started a new game, found that in it, and stuck it in my 1.00 version of the game and it worked. There's nothing special. Only thing I suppose is that you need to stick the script where it tells you to stick scripts. To be honest though, the first official English version was version 1.02. Which I now also own.
 
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I've considered being a translator, but I dunno. It feels like a lot of work. If someone gets angry then I have to deal with it, you know? I'd rather just relax.

 
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Posted 2009-07-23, 08:24 AM in reply to Goodlookinguy's post starting "Instructions? What instructions do you..."
Hmm. From my brief read through, I thought it was a script you had to put in, not one that came with the update. Oh well.
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