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Posted 2009-03-11, 05:27 PM in reply to Draco2003's post starting "As far as the night scene goes, it's..."
Draco2003 said: [Goto]
As far as the night scene goes, it's under the 'Tint Screen' command. Just adjust the Red and Green values lower, and make the blue a touch lower to give it that dark effect...

As for using your map sprites as battlers, I don't see why not... you just have to convert them into the format that the system will recognize is a Battler sheet!

A CBS is a Custom Battle System, not the channel that airs Sesame Street. (wait for laughs) Anyways, I have never attempted it, because I rather like that style, but it would involve switches and variables and custom tiles... much more than I care to do.

And for the town burning, as Wolfturn said, just throw a bunch of fire sprites everywhere. Not the best way, but effective none the less.
thnx guys you guys helped me alot! ok how would i make like (hmmm say we're using the default sprites that rm2k comes with) a battlechar like final fantasy 6 i'm talking snes battlesprites and i'm no good at making sprites or battlechars.. i use the Charas EX program to make my sprites..soo how would i make a battlechar?
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Posted 2009-03-11, 06:00 PM in reply to flappykun2349's post ".."
Here is some battle sprite sheets that you can use for templates. The first one would be your best bet. Just take your sprite and place it in the position of those sprites, and upload it to your game, and there ya go!
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Posted 2009-03-11, 06:17 PM in reply to Draco2003's post starting "Here..."
Draco2003 said: [Goto]
Here is some battle sprite sheets that you can use for templates. The first one would be your best bet. Just take your sprite and place it in the position of those sprites, and upload it to your game, and there ya go!
hey how do i put my sprite into the battlesprite sheet? i honestly have no clue as to what to do regarding making/changing/creating sprites/battlechars
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Posted 2009-03-11, 06:23 PM in reply to flappykun2349's post starting "hey how do i put my sprite into the..."
You open MSPaint. Copy your sprite from the sheet you have. Open the template in MSPaint. Paste the copied sprite over the one in the template. Save. Import into RPG Maker 2003. Don't forget to click the purple color to set it as the alpha channel.
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Well, you carry a UB-21 Schnauzer with an OPS Silencer, that's KGB, You prefer an 18-K over an AK, Your surveillance technique is NSA, Your ID is CIA, you recieved your PHD at NYU, traded in your GTO for a BMW, you listen to CD's by REM and STP, and you'd like to see JFK in his BVDs getting down with OPP and you probably put the toilet paper back on the roll with the paper on the inside...
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Posted 2009-03-11, 06:53 PM in reply to Draco2003's post starting "You open MSPaint. Copy your sprite from..."
Draco2003 said: [Goto]
You open MSPaint. Copy your sprite from the sheet you have. Open the template in MSPaint. Paste the copied sprite over the one in the template. Save. Import into RPG Maker 2003. Don't forget to click the purple color to set it as the alpha channel.
how do make
a battlechar with the reg. sprites? cuz a reg. sprite has only 4 faces (left,right,down,up) and iv no idea how to put that into a battlechar and make it work corectly..i know what ur saying about the ms paint stuff
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Posted 2009-03-11, 10:59 PM in reply to Draco2003's post starting "You open MSPaint. Copy your sprite from..."
Draco2003 said: [Goto]
You open MSPaint. Copy your sprite from the sheet you have. Open the template in MSPaint. Paste the copied sprite over the one in the template. Save. Import into RPG Maker 2003. Don't forget to click the purple color to set it as the alpha channel.
You can't set colors as alpha colors in Rm2k3. You have to use a program like iDraw3 to set the top left color in the palette to transparent color.
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