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Posted 2008-10-09, 01:51 PM in reply to Wolfturn's post starting "No depending on your level and what you..."
No luck finding the stuff from my fishing system : (

You're welcome, though.

Last edited by Noob101; 2008-10-10 at 01:39 PM.
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Posted 2008-10-09, 02:48 PM in reply to Noob101's post starting "No luck finding the stuff from my..."
Noob101 said: [Goto]
No luck finding the stuff from my fishing system : (

Your welcome, though.
Alright, thanks for the effort though.

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Posted 2008-10-09, 03:48 PM in reply to Wolfturn's post starting "Alright, thanks for the effort though."
Is this in 2K3 or what? The title says any. I can whip up a blacksmithing thing in 2K3 real quick if you'd like, then you can use that as a basis for what you need in whatever other program you are using.
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Posted 2008-10-10, 06:45 AM in reply to Draco2003's post starting "Is this in 2K3 or what? The title says..."
Draco2003 said: [Goto]
Is this in 2K3 or what? The title says any. I can whip up a blacksmithing thing in 2K3 real quick if you'd like, then you can use that as a basis for what you need in whatever other program you are using.
Yeah! Go right ahead man! I say any because i mean it, as long as i see it in another maker i could probably make it no problem. I'll just have to download 2k3. If you have VX and could make it there better, but if not. i'll just go ahead and download the 2k3. (thanks GLG for the website! :P)

Actually Forget it, I just got my blacksmithing system working! WOOT i'll post it up in a bit. I think its awesome! I made a common event that only starts up when Switch BLACKSMITHING LEARNED is on
then, its a parrallel process and it checks if switch Level 1B is on, if it isn't it waits till blacksmithing xp = 20 then it turns it on, and then on the next part it checks if xp = 40


Last edited by Wolfturn; 2008-10-10 at 07:18 AM.
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Posted 2008-10-10, 09:00 PM in reply to Wolfturn's post starting "Yeah! Go right ahead man! I say any..."
Wolfturn said: [Goto]
Yeah! Go right ahead man! I say any because i mean it, as long as i see it in another maker i could probably make it no problem. I'll just have to download 2k3. If you have VX and could make it there better, but if not. i'll just go ahead and download the 2k3. (thanks GLG for the website! :P)

Actually Forget it, I just got my blacksmithing system working! WOOT i'll post it up in a bit. I think its awesome! I made a common event that only starts up when Switch BLACKSMITHING LEARNED is on
then, its a parrallel process and it checks if switch Level 1B is on, if it isn't it waits till blacksmithing xp = 20 then it turns it on, and then on the next part it checks if xp = 40

I think there is a better method of going about this.

In fact, there is. No reason to use a bunch of switches. All you need are two variables to pull off that easy system. I like a system that uses an algorithm to "dynamically" change the experience increase rate of the user.

I may have said that a little strange, but what I mean is.

Lvl 1 = 20xp | Lvl 2 = 44xp | Lvl 3 = 67xp

Something like that. Come up with an algorithm and apply it to the experience and the items the user will combine/increase strength of.
 
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疲れていますから 寝むってありますね。 むずかしいです。 また、ケーキ屋で ケーキを食べていました。

I've considered being a translator, but I dunno. It feels like a lot of work. If someone gets angry then I have to deal with it, you know? I'd rather just relax.

 
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Posted 2008-10-11, 11:52 AM in reply to Goodlookinguy's post starting "I think there is a better method of..."
So...have a variable that changes as the smithing level changes and have a fork condition changing the XP given?

I like it. I'm going to have to implement this when I start a new game. Thanks, GLG.
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Posted 2008-10-11, 12:34 PM in reply to Goodlookinguy's post starting "I think there is a better method of..."
Goodlookinguy said: [Goto]
I think there is a better method of going about this.

In fact, there is. No reason to use a bunch of switches. All you need are two variables to pull off that easy system. I like a system that uses an algorithm to "dynamically" change the experience increase rate of the user.

I may have said that a little strange, but what I mean is.

Lvl 1 = 20xp | Lvl 2 = 44xp | Lvl 3 = 67xp

Something like that. Come up with an algorithm and apply it to the experience and the items the user will combine/increase strength of.
Well what was the algorithm for the one showed? I like the way that came out.

Can you explain a little more, because i only made the blacksmithing go up to level 20, because it required so many switches. (took 20 for 20 :P)

I made something like this,

Conditional Branch if Switch1 is on
----------------------Check if XP - 40
-------------------Yes
-----------------------Blacksmithing LVL +1
-----------------------Reset XP == 0
--------------------No
Conditional Branch if switch 2 is on.

Something like that ( i know i messed up there, i'm kinda in a hurry )

Basicly, it checks if switch 1 is on, (which is activated by the first trainer that gives you level 1) if it is, it waits until your xp is 20 or higher, when it is it gives you the level up message and brings your level up, and then resets the xp and puts a switch on thats ganna start the next conditional branch. That conditional checks until the XP = 40 and then the next is 60 and so on. thats how the xp grows :P (it took me A LOOOOONG time to make this system :P my lil bro thought of it, maybe thats why its so suckish :P it has a lot of glitches)

I like your system because that way you can't farm really low level items, because the xp will become lower.

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Wolfturn enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzWolfturn enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2008-10-11, 04:19 PM in reply to Wolfturn's post starting "Well what was the algorithm for the one..."
Wolfturn said: [Goto]
Well what was the algorithm for the one showed? I like the way that came out.

Can you explain a little more, because i only made the blacksmithing go up to level 20, because it required so many switches. (took 20 for 20 :P)

I made something like this,

Conditional Branch if Switch1 is on
----------------------Check if XP - 40
-------------------Yes
-----------------------Blacksmithing LVL +1
-----------------------Reset XP == 0
--------------------No
Conditional Branch if switch 2 is on.

Something like that ( i know i messed up there, i'm kinda in a hurry )

Basicly, it checks if switch 1 is on, (which is activated by the first trainer that gives you level 1) if it is, it waits until your xp is 20 or higher, when it is it gives you the level up message and brings your level up, and then resets the xp and puts a switch on thats ganna start the next conditional branch. That conditional checks until the XP = 40 and then the next is 60 and so on. thats how the xp grows :P (it took me A LOOOOONG time to make this system :P my lil bro thought of it, maybe thats why its so suckish :P it has a lot of glitches)

I like your system because that way you can't farm really low level items, because the xp will become lower.

BA! I'm going to release a small tutorial today explaining how to use RPG Maker to create classes and functions. I came up with this yesterday and am now more intelligent than ever. What I came up with is just plain genius.
 
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疲れていますから 寝むってありますね。 むずかしいです。 また、ケーキ屋で ケーキを食べていました。

I've considered being a translator, but I dunno. It feels like a lot of work. If someone gets angry then I have to deal with it, you know? I'd rather just relax.

 
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Favorite Anime/Manga
#01 Clannad ~After Story~
#02 Trigun {Maximum}
#03 Koi Kaze
#04 Berserk
#05 Outlaw Star
#06 Slayers
#07 Desert Punk
#08 Spirited Away
#09 Fullmetal Alchemist
#10 Shakugan no Shana
#11 Death Note
#12 FLCL
#13 Tokyo Magnitude 8.0
#14 Toradora
#15 Gunslinger Girl

 
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