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Posted 2005-06-01, 10:06 AM in reply to Noob101's post starting "Sorry if I misunderstood you, BC, but I..."
Ah, just making sure it's no longer an issue. (Woo, activity in the RM2k3 section)
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BlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzBlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2005-06-03, 10:26 AM in reply to BlueCube's post starting "Ah, just making sure it's no longer an..."
Heh....



Okay, now something won't work for me. I want to change my Game Over screen with an event, but I can't figure out how to do it. Any help?

Last edited by Noob101; 2005-06-03 at 12:41 PM.
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Noob101 is neither ape nor machine; has so far settled for the in-betweenNoob101 is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2005-06-03, 02:03 PM in reply to Noob101's post starting "Heh.... Okay, now something..."
It's never anything as simple as a "Change GameOver Screen", is it? Not sure why ASCII/Enterbrain overlooked that.

Anyway, in RM2k3 and RMXP, the best way is to use a single, 20x15 map, with an autostart event that will change the parallax background to whatever you want. Or, in simpler terms:
  • When you die, "Call Common Event" instead of "Game Over" (set that in the Battle Layout tab)
  • That Common Event will make your character transparent and hide the screen, then warp you to the Game Over map.
  • The Game Over map will check to see what switches are active and will change the parallax background accordingly. Then it will reveal the screen and Wait for a few seconds.
  • After the Wait period is over, it'll take you to the Title Screen.

In RM2k, though, you might be out of luck. I can't find a way to make it call an event when you die instead of going directly to the game over screen, unless you call that battle manually. (And off the top of my head, you can't put in a "Is everyone dead?" trigger directly in the battle, it'll just Game Over before the trigger activates)[/list]
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BlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzBlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2005-06-06, 06:51 PM in reply to BlueCube's post starting "It's never anything as simple as a..."
Hmm......well....i'll just use one game over screen....it'll be easier. I was gonna have three power towers (I dunno what their called.....those things that cables come out of....it's all electric and stuff :P) have a lightning animation on each tower, and if you touch the tower, the game over screen would be "You got electricuted" or something similar. Ahh well, it's fine.
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Noob101 is neither ape nor machine; has so far settled for the in-betweenNoob101 is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2005-06-07, 09:41 AM in reply to Noob101's post starting "Hmm......well....i'll just use one game..."
Would it not be possible to set the game over screen to just Game Over, and have it so that when you touch one of the pylons it sets off an event - game over music and a picture fades in saying "You got Electrocuted!"....which then fades into the Game over bit...??
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Lenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basics
 
 
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Posted 2005-06-07, 01:44 PM in reply to Lenny's post starting "Would it not be possible to set the..."
That's pretty much the idea of having a separate map that calculates all that (instead of it being in a Common Event slot), though instead of a picture I figured on a background - no worries about positioning and all that. Also, if you wanted to, you could have random characters acting out what just happened (your character getting zapped and turning to dust, or something) in the foreground.
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BlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzBlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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