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Posted 2005-04-01, 08:49 AM in reply to Lenny's post starting "Rightyho then. I can finish off the..."
I've just remembered about this thing...sorry Aurv., you're still waiting......I've decided on the names btw...though as for the Raphael/Jason and Cecily/Emilia ones we can vote for them...hell, let's vote on all of them.

Everyone involved in this put forward the names you think people should have (you too Wed, if you're reading this), and we'll have a vote on them.

The names I've got are:

- Raphael (main guy; Black Mage)
- Cecily (main gal; White Mage)
- Azrael (second main guy; Swordsman)

- Kirma (party member; Red Mage)
- Kara (party member; Thief)
- Leonardo (party member; Animal Tamer/Trainer)

----------

A sidethought, what do people think about having party members that aren't permanent but appear as the game goes on. A good example of this is (from Kingdom Hearts 1) Aladdin in Agrabah, or Tarzan in Deep Jungle, or Jack Skellington in Halloween Town etc.

The thing we'll have to do then though is make it the game so that it can happen...which is where our scripter would come in. He or she would take the thing I'm writing, and add to it ideas from everyone else, and put it into script form. For example (quick 30 second job here, but it puts across what I mean)

Tutorial: On boat, how to move etc. (- in game tutorial guy = BlueCube???)
Intro scene: Boat wrecked in storm, Raph. awakes on land.
[Short play modey bit: (Could be used as a tutorial instead of the boat tutorial) move about, ends when you stumble upon pack of wolves]
Cutscene: Raphael running from wolves and killing them with magic. Ends when he slumps against the gates.
Cutscene: Guard on top of wall looks down and sees Raphael against gate.
Play time: Control guard. Pick up Raphael and carry him through town to the Inn.


And so on. The cutscenes will have to be scripted like a film script or play script. If no-one wants to do that then I can do it (scripting the cutscenes), but we really need someone to script the story and ideas into a script to be turned into the game.
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Posted 2005-04-01, 09:05 AM in reply to Lenny's post starting "I've just remembered about this..."
On the names, some of them I like.

I would suggest Sylian (pronounced Sill-Ian) instead of Cecily.

Also, I don't really like the combination of Kirma and Kara. They both start with K and sound very much alike for characters that aren't related or something.
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Posted 2005-04-01, 09:10 AM in reply to Medieval Bob's post starting "On the names, some of them I like. I..."
I quite like Cecily...but that's just me......everyone likes different things...

Sylian could definately be used though...change Kara to Sylian...

As I've said, we'll get everyone to vote...
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Posted 2005-04-01, 09:30 AM in reply to Lenny's post starting "I quite like Cecily...but that's just..."
Sounds good to me. That satisfies both of my ideas.
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Posted 2005-04-01, 10:03 AM in reply to Lenny's post starting "I've just remembered about this..."
I like the names, like the idea and I think we shouldn't play out the game as one character, but as several. Like Lenny's idea about play as a guard at one point. You can help him, or you can't. Either way Raphael ends up in the castle room resting.

The game should play out as several characters during cutscenes. But you can play them. Very open ended... Damm, now I wish I was still the leader.

Edit: I read the part about Raphael being a mage... hmmm... I've never heard of the main character as a mage. But, its a good idea. But also, why don't we make a job system, sort of. Like (FF5?) and FFX-2 where you put on different clothes and you have different abilities.

If you like this idea'o'mine, then tell me and give me a list of things to add to our game like, for ex.

Raphael(Mage) abilities:
LV1: Fire, Water, Lightning, Ice
LV2: etc...

Raphael(Lancer) abilities:
LV1: Joust
LV2: Lance Spin
LV3: etc...

This way we could make it alot easier with the menu. For ex. If you equip Raphael with a Lance and he is LV4 with the Lance outfit, than a certain lance is equipped to him. He can now do certain abilities and has certain skills.

Man... this is cool... I HAVE FOUND INSPIRATION AGAIN!

Last edited by Wed-G; 2005-04-01 at 10:12 AM.
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Posted 2005-04-01, 10:11 AM in reply to Wed-G's post starting "I like the names, like the idea and I..."
You can still be the leader...all it takes is a "Lenny, you're fired!"......

Minor thing...he ends up in an Inn room...but who cares about the minor things at this point???

The playing out as different characters idea will need some working. Unless...he he he...you can play as each party member for a bit before they join the group...for example...Cecily could...fetch the groceries??? (Yawn!), Azrael fights Raph. (Should be fun), the thief has to do a skilly bit and try to steal from the characters (idea for this...the better you do it, the better the thief is when they join the party??), the Red Mage has to...do something or other...and so does the animal tamer...
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Posted 2005-04-01, 10:17 AM in reply to Wed-G's post starting "I like the names, like the idea and I..."
I'm gonna make a new reply for the jobs idea...

I was supposed to make a list of all the different abilities the characters learn a few days ago...but I forgot, and am gonna have to do it asap. If you could give me a list of different possible jobs now then I can write the abilities thingy with all the different jobs, instead of editting it later...

If we can get the idea to work in the game then we will definitely use it. We want this game to be as good as we can make it. Anything such as different jobs improves the game.

Anyone else with ideas, however minor or major, post them, and we will try and get them into the game...if we can't, then we'll modify them until we can...
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Posted 2005-04-01, 11:42 AM in reply to Lenny's post starting "I'm gonna make a new reply for the jobs..."
I like the job idea, but I didn't like how it was executed in FF5. Effectively, every character was the same but with different names. I think each character should only have a few choices of jobs that correspond with their background and initial class. This is so they don't all end up having the same ultimate abilities and being, generally, the same character.

For example, and I like this, but the titles may need some rewording:

- Raphael (main guy; Black Mage) - Elemental Mage (fire, water, lightning, earth type spells), Undead Mage ("summons," poison, decay type spells), Death Mage (doom, death, vanish type spells)

- Cecily (main gal; White Mage) - Holy Mage (damage to evil or undead spells), Cleric (heal spells), Augmentor (buff spells)

- Azrael (second main guy; Swordsman) - Knight, Samurai, Ninja

- Kirma (party member; Red Mage) - Time Mage (stop, slow, haste type spells), Destruction Mage (damage spells), Heal Mage (heal spells)

- Kara (party member; Thief) - Assassin (knife specialty, throw, etc), Super Thief (specialty in stealing rather than damage)

- Leonardo (party member; Animal Tamer/Trainer) - Water Tamer (water creatures), Earth Tamer (earth creatures), Wind Tamer (air creatures)

Sub Kara for Sylian if I get my way.
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Posted 2005-04-01, 02:12 PM in reply to Medieval Bob's post starting "I like the job idea, but I didn't like..."
Okay, sorry I haven't been on in a while, but i've had some other important issues (money) and have gotten that pretty much squared away. I am going to try to still be the Animator, and am going to start the opening thing.

The job system is going to be like in FF Tactics? For those of you who don't know how that goes, let me explain. You start out with only 2 or 3 classes, and as you "level-up" the class, more become available. Such as, Ninja, which you need to have level 8 of 3 other classes that related to that class. The 3 were Thief, and 2 others I don't remember right now.

The playing of each sepereate character, from the way it was described, would be like that of Dragon Warrior 4 (NES). I know many of you have never played that game so let me give a brief summary. You first start as the hero. You get orders from the king to handle some evil dude in a tower, and so you go handle it. I mean, you are the hero. But, in Chapter 2, you play as a princess and must do something for her. Then you play as a merchant (best part in the entire game) and you do a little shopkeeping, then you need to get supplies from another town, and so starts his journey. Eventually, all the characters meet up, and find that they have to help each other to complete the BIG journey. Anyways, yeah. It kinda sounds like that.

I have just gotten Yahoo! Messenger thingy, and my SN is NeoDraco2K3, because Draco2003 was already taken. DAMN YOU OTHER PEOPLE WHO TAKE MY NAME ON PURPOSE!!!!

And finally, I heard that Wed-G is no longer the head honcho. Then he gets the inspiration again. I think maybe he just needed to relieve some of the stress. As for the new master of bladestar, I jes wanna say, CONGRATULATIONS!!!


P.S. Character Names! I almost forgot. I have worked some on my ability to come up with names. I ain't perfect, but here's what I got: Kura-san-Gurimai, Hiroriku, Rygerth, Gertanma, Byth, Retunmus, Veritus, Yeligur, Kolminar, Kergull, Vutirael, Nikogasa, Asynber, and lastly Hakusage. If you decide to use some, ask me how they are pronounced. Some of these could also be names of towns, or whatever. That's 14 names, so hope you could use at least one....hopefully......
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Posted 2005-04-02, 06:28 AM in reply to Draco2003's post starting "Okay, sorry I haven't been on in a..."
As for the names...you'd be happy if at least one is used...yes?? How about most of them?? There are definately some in the list that can be used as names for people...Vutirael is one that will be used for someone in the army of Southern Monterrassat...any not used can be made into town names...

Got any more??
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Posted 2005-04-02, 07:17 AM in reply to Lenny's post starting "As for the names...you'd be happy if at..."
I'm fine with whatever system we end up with as long as it's not like that of FF5. That's because of the sheer fact that all characters were exactly alike. Yes, I think upgrading to the next tier class requiring a certain level in lower tiered classes is a good idea, but we'd have to come up with a good number more classes.

For instance, one character would have 4 options, then when he got to level 5 in 2 of them, a new class would open up. That would require three 2nd tier classes. Assuming we only have two tiers, that's 7 classes for each charater. While some of them may overlap (in the case of the red mage), I'm very adamant in the idea that classes should be mostly (if not entirely) character-specific. We want difference in our characters. They need to be useful in different ways (or at least in different styles).

I think, if this is what we want to do, that I can sit down and see if I can pump out seven or more classes for each character type and then try to organize them into some rational sort of progression. If I'm not busy today, I'll see what I can come up with.
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Posted 2005-04-02, 04:14 AM in reply to Medieval Bob's post starting "I like the job idea, but I didn't like..."
You are gonna get your way...Kara is now Sylian. I like the idea of each person having their own jobs. And I like Draco's idea that as the person levels up they are able to "access" new job types (which become available as you level up).

I've gotta start writing all this down, my printer is on it's last legs now......

As for Khirma's jobs, Red Mages are supposed to do a bit of everything (I haven't the faintest idea, I'm a going with what BC said), so Khirma must have jobs from each of the three main classes - Black Mage, White Mage and Swordsman.

Which level-up-to-get-jobs thingy is gonna be used? I read your (Draco's) post as being when the characters level goes up, but on re-reading I found it actually said when the character gets to a certain level in a job...I have no idea which one we are gonna use...anyone??

Edit: 
Another idea...instead of getting new jobs as you level up, you get new attacks and abilities within each job...but only when you level up that job...take the job system in FFX-2...something like that...and maybe you can get a new job when your character reaches a certain level...


----------

As for Yahoo!Messenger, good to see you've joined up Draco. A little proble I've found with the online version of it (e-messenger), it won't allow you (or at least me) to add any new buddies...I'll have a few more tries on it today, if it still doesn't work, then I'm sorry, but those without it will have to download the Yahoo! Messenger program...

----------

Right, where was I...oh yes, notebook to write everything down...

Last edited by Lenny; 2005-04-02 at 06:10 AM.
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Posted 2005-04-02, 06:19 AM in reply to Medieval Bob's post starting "I like the job idea, but I didn't like..."
Right, screw editting an old post and making it too full of detail, here's a brand new post...

Another idea, to do with jobs etc. Each member starts off with a basic job thingy (Eg Raphael - Basic Mage; Cecily - Basic Heal; Azrael - Basic Swords skills) and as they level up then the other three or two jobs become available...let's try and make it 3 other jobs, then each character has 4 jobs to choose from...

Also, each member who isn't really a weapon-weildr can have their own weapon (excludes Azrael) to start off with that they can upgrade (Eg Cecily - Staff; Leonardo - Whip; Sylian - Knives; Kirma - Spear??; Raphael - Hand type things -- such as Iron Fist, or Brass Knuckles)...

Last edited by Lenny; 2005-04-02 at 06:22 AM.
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