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Posted 2005-03-22, 01:18 PM in reply to Aurvian's post starting "Yea true 2k3 is better at that... but..."
And here is what you've all been wainting for!

The latest installment of The Power Pernicious!

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I haven't got much time so...

The guy in the cloak reveals Jason's real name (Raphael).

Where it keeps on flicking to a different place (the dark room with the guy who kills the other with magic, and the one with the ships). The force is the invasion force. I'll describe more when I got more time.

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One other thing. The Power Pernicious is something I'm writing, or have been writing since September. It is part of a series I'm writing called the Worlds of Muldrum. Which means that the story isn't primarily for this game, I'm letting it be used for the game. Change the names if you must, I'm keeping the as I want them. If you want to change the story line, then by all means do.

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Unless I feel extremely kind by the end of everything, then if the story is used, I'd like it if somewhere in the credits it could be said that the game is based upon the book "The Power Pernicious" by Lenny...we can sort it out later...again when I have the time.

Have fun picking over the story to bits as you get info for sprites and the like. Tomorrow I will explain what is happening in the story, and the scenes I have playing in my head and what I would do if changing this inot an RPG Game.

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To say I don't have a lot of time, I sure am typing a lot...
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Posted 2005-03-22, 02:49 PM in reply to Lenny's post starting "And here is what you've all been..."
Logo
Here is the logo and remeber to check out that battle system.
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Aurvian is neither ape nor machine; has so far settled for the in-betweenAurvian is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2005-03-23, 10:38 AM in reply to Aurvian's post starting "Logo..."
I think it might do to leave this thread open, and use it for our discussions and post anything important in thread three??? ANyone agree???
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Posted 2005-03-24, 09:31 AM in reply to Lenny's post starting "I think it might do to leave this..."
Lenny said:
I think it might do to leave this thread open, and use it for our discussions and post anything important in thread three??? ANyone agree???
I'm strait with that
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Aurvian is neither ape nor machine; has so far settled for the in-betweenAurvian is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2005-03-24, 06:38 PM in reply to Aurvian's post starting "I'm strait with that"
well the battle system with Legend of legaia was quite simple it required you to code in your turn based attacks putting up, down, left, and right into different combonations.
The fun part was prob the req. (this will help us add another type of stat.)
a req. is the combo Bar. the main character starts out with 3 slots (this could be a potential stat in our game possibly called CFS short for Characters Fighting Strentgh) I forgot how you made it go up but near the end of the game you could execute a combination with ten slots. or nine i forget the max was either nine or ten slots. Also, there were other req but they dont seem so important.


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O yea I need to know attacks the characters will be learning

Last edited by Aurvian; 2005-03-24 at 06:43 PM.
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Posted 2005-03-25, 01:34 AM in reply to Aurvian's post starting "well the battle system with Legend of..."
I'll post you any that I'm writing in and ones that I think would work when I come back from London. Take the weekend off, enjoy Easter...
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Posted 2005-03-28, 01:48 PM in reply to Aurvian's post starting "well the battle system with Legend of..."
Do you want me to descirbe them in a normal post? or can I put them in a word doc. and upload it for you???

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Brief thingy so you know what to expect:

- Raphael/Jason (whatever he's called) --> Magic attacks - in the cutscenes he's got the deadly magic attacks (think the red light in the intro, and there's his black light self-destruct thingy in the ending), in battle your average magic attacks, maybe lift some from the FF's...and then his 'overdrive' attacks if you will are slightly watered down versions of the cutscene attacks...usually mean instant death...

- Cecily/Emilia (again, I got diff. name) - Healer of the group. If Raph. is like Lulu (I'm talking FFX here), then Cecily is like Yuna...to some degree (minus the summoning)...

- Azrael/??? (I call him Azrael) - devastating with a sword - think Tidus with Auron's attacks...ish...

- Party memberess 4 (name??? Not a clue) - Erm...he he he...a scene has just popped into my head where Raph, Cec, and Az are all asleep in an inn, and a thief tries to steal objects etc...becomes party member...think Riku attacks of sort...and she can be a girl...we onlky got one so far...

- Party member no. 5 (name?? Male...maybe...off top of head...Khirma???) Erm...he can be the...big blue guy......nah...I don't know, my expertise in things run out after the fourth person...

I think maybe 6 members in all...6 is just right...anything else is either too many or too less...someone help with ideas for party members 5 and 6's attacks...please??
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Posted 2005-03-28, 03:49 PM in reply to Lenny's post starting "Do you want me to descirbe them in a..."
So you have a Fighter, White Mage, Black Mage, and a Thief? You need a Red Mage to complete the set, probably.

The Red Mage would be able to do some of everything (fighting, healing, magic attack) but not really specialized. It's pretty much Kimahri, except Kimahri never really had access to everything at once (which is why he's generally considered useless - if you make him a fighter, he's not as good as Auron, if you want another healer, he won't be as good as Yuna, etc. ). A 'real' Red Mage doesn't just have all the paths open to him from the start, he takes all of them at once, so he could be a good attacker and heal a bit and do some random Bolt 2 spells.

As to #6, Disposable Unimportant Gimmick Character is a good choice (see FF6's Mog, FF7's Cait Sith, FF9's Quina, 50% of Chrono Cross's cast, and FF10's Kimahri). Either that or you could follow the FF2j example of "put random people in that slot and kill them off constantly".
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Posted 2005-04-06, 11:53 AM in reply to Lenny's post starting "Do you want me to descirbe them in a..."
Lenny said:
someone help with ideas for party members 5 and 6's attacks...please??
Well I have a drawing book with attacks, dont have it with me though but ill lend you in later.


I have an idea about giving the characters ranks we use a crs or Customizable Rank System. The heroes ranks can be customized, if you want them to be a certain rank or somethin they have to search, do certain subquests, read certain books and find certain gems/etc.
Also clothing should be attachable by your progression in a chosen rank or regular level. Same with spells/attacks.
CRS means we have to use a custom battle system. its up to you guys. ANother idea certain things can be found during certain parts of the day keep it daily or weekly cause monthly and yearly get annoying. Gotta wait till fthe first of the month till dojo opens again....DAMN!!!!

Last edited by Aurvian; 2005-04-06 at 12:02 PM.
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