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Posted 2004-10-20, 06:55 PM in reply to Lenny's post starting "Nice list. First of all, Aurv. I..."
Lenny said:
Nice list.

First of all, Aurv. I think you may the wrong end of a stick, or I've just mis-interpretted your post. The RMXP tilesets are extremely simple.

Wow Blue. The BGS, SE and ME are also in RM2K3 (don't know 'bout 2K), but are just music files full stop. If you import the BGS/SE/ME into RM2K3 and just name them with BGS/SE/ME after them (optional) then they are used in more or less the same way.

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Hmm, discuss...something random...animations in RMXP compared to those in 2K3 etc.

Little starter, they actually have anim's for outside of battle and such.

Go to my group and download a few and look at them (if you can open them, I might have mucked them up somewhat though), and you will see what I mean, go for the later ones.
Hehe I was talking about 2k3 ive never used xp =)
you know whats funny about this discussion, ppl were talking about how better 2k is then 2k3 lol now its how better 2k3 is to xp.... lmfao ,but its some good arguements but 2k3 seems to out wit its enhanced opponent...
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Aurvian is neither ape nor machine; has so far settled for the in-betweenAurvian is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2004-10-21, 09:30 AM in reply to Aurvian's post starting "Hehe I was talking about 2k3 ive never..."
Too true.

However, XP does have 4 planes (or is it plains?) which you put things on. Makes it more realistic in, say, forests when you walk behind the tress, yet in front of the one behind the one you're walking behind.

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I don't see the problem with Non-RPG games being made in RPG Makers. I did it all the time with 2K3.

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Discuss..........the lunacy of Ruby scripting etc.
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Lenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basics
 
 
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Posted 2004-10-21, 09:51 AM in reply to Lenny's post starting "Too true. However, XP does have 4..."
Planes, though I still call 'em layers.. too much screwing around with them though, and you'll end up giving your map "shortcuts" that you can't see..

Quote:
Discuss..........the lunacy of Ruby scripting etc.
It boggles the mind
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Posted 2004-10-22, 11:33 AM in reply to Lenny's post starting "Too true. However, XP does have 4..."
Lenny said:
Too true.

However, XP does have 4 planes (or is it plains?) which you put things on. Makes it more realistic in, say, forests when you walk behind the tress, yet in front of the one behind the one you're walking behind.

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I don't see the problem with Non-RPG games being made in RPG Makers. I did it all the time with 2K3.

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Discuss..........the lunacy of Ruby scripting etc.

So are there any new commands in XP or is the scripting different all together?
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Aurvian is neither ape nor machine; has so far settled for the in-betweenAurvian is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2004-10-22, 12:18 PM in reply to Aurvian's post starting "So are there any new commands in XP or..."
New commands???

The odd one or two I think. BC has listed them somewhere....here they are:


BC said:
+Common Event (a dummied down Call Event)
+Local Switch Operations (new to XP)
+Allow/Disallow Encounters (instead of setting Encounter Rate to 0)
+Change Map Settings (Change Parallax Background + Fog/battle background changing)
+Tint Fog (separate from Weather effects for some reason)
+Change Fog Opacity
+Rotate Picture
+Tint Picture
+Play BGS (new to XP)
+Fade Out BGS
+Play ME (new to XP)
+Stop SE (instead of playing (OFF) sound effect)
+Completely Heal Monster
+Transform Monster (now separate from monster abilities)
+Call Script (new to XP)
The scripting part is just weird. You can access the scripting part from the menu, which is fun, and script in anything, If you know what you are doing.

You could even script in side-view battles.

I gotta a little feeling you'd do it:

Change the battler position in the scripting. RPGAdvocate put up something about how to do on a website somewhere. I used that.

Then just get rid of battlers alltogether, and put in the animations:

Create your own animations for each thing in the animation part of the database. If you use the RM2K3 chara sets, you can just use the battle animations fro there, and just put them all together. Takes quite a time though. Shouldn't be too hard, all you gotta really do is set the Battler positions correctly, then put in the animations and hope it works. I would try it sometime, if I actually had the time and knowledge of Ruby.

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Discuss..........the..........advantages of using RM2K3 to create..........things........rather than......other.....things.
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Posted 2004-10-22, 04:25 PM in reply to Lenny's post starting "New commands??? The odd one or two I..."
Lenny said:
New commands???

The odd one or two I think. BC has listed them somewhere....here they are:


The scripting part is just weird. You can access the scripting part from the menu, which is fun, and script in anything, If you know what you are doing.

You could even script in side-view battles.

I gotta a little feeling you'd do it:

Change the battler position in the scripting. RPGAdvocate put up something about how to do on a website somewhere. I used that.

Then just get rid of battlers alltogether, and put in the animations:

Create your own animations for each thing in the animation part of the database. If you use the RM2K3 chara sets, you can just use the battle animations fro there, and just put them all together. Takes quite a time though. Shouldn't be too hard, all you gotta really do is set the Battler positions correctly, then put in the animations and hope it works. I would try it sometime, if I actually had the time and knowledge of Ruby.

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Discuss..........the..........advantages of using RM2K3 to create..........things........rather than......other.....things.
WHen I get my phone back ill dl it to try it out ...
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