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Posted 2004-09-09, 11:06 AM in reply to blckshdwdragon's post starting "it depends on the amount of resists u..."
Yeah, that is true enough actually. Good point.
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Posted 2004-09-09, 11:27 AM in reply to Titusfied's post starting "Yeah, that is true enough actually. ..."
Absorb is always a % value, even if the item doesn't really list that in the mods. Look on Blizz's site.;
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Posted 2004-09-09, 11:29 AM in reply to SkyGoneBlue's post starting "Absorb is always a % value, even if the..."
I'd be surprised if that was actually true. But who knows, I've been surprised before.
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Posted 2004-09-09, 12:46 PM in reply to Titusfied's post starting "I'd be surprised if that was actually..."
Well, look at Rising Sun amulet. The wording is different, and no % is listed, but I know for a fast that it works as a % against Fire sources.

http://www.battle.net/diablo2exp/ite...uamulets.shtml
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Posted 2004-09-09, 01:16 PM in reply to SkyGoneBlue's post starting "Well, look at Rising Sun amulet. The..."
How does that link prove anything regarding the issue of percentage?
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Posted 2004-09-09, 01:31 PM in reply to SkyGoneBlue's post starting "Well, look at Rising Sun amulet. The..."
SkyGoneBlue said:
but I know for a fast that it works as a % against Fire sources.
No it doesn't...

Where the hell do you get your information?

Absorb % obviously absorbs a percentage of the total elemental attack.

+Absorb works differently. Say, for TGods (+20), it absorbs 20 of the final damage, which then heals up to 20. Your Lightning Resistance is what does most of the work for you...

Example: 1K Lightning attack.

1K / 4 = 250 for PvP reduction.

250*0.05 = 12 damage (fraction dropped, assuming 95% lightning resistance)

Now, from that 12 damage, you would absorb all 12, and heal the remaining 8, I believe.

I have honestly forgotten specifics, as I researched it in .08, but it doesn't even work remotely like a % (Absorb % is capped at 40% anyway)...
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Posted 2004-09-09, 02:09 PM in reply to Vollstrecker's post starting "No it doesn't... Where the hell do..."
Well ok, I may be wrong about Rising Sun, but I have read in several places that it works as a %.

However, about how absorb works, you don't have it quite right. What would happen in your example with the 12 lightning damage is that you immediately heal the 12 lightning damage and take none. Absorb IMMEDIATELY heals whatever the listed value is (be it a % or numeric value). That is why some people think that the first shard of Blizzard is bugged. If you have full life, all of your cold absorb immediately applies life to your bulb (which is already full - so you see no effect), then you take the rest of the damage straight up (minus what you absorbed, even though it didn't really add anything to your life).

So, in essence, absorb is like a double resistance. However, it only helps to its true effect if you already have life gone. That is why stacking lightning absorb against a trapper or cold absrob against a blizzard sorc doesn't always work as they can easily 1-hit KO you.

Does that make sense?
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Posted 2004-09-09, 02:10 PM in reply to SkyGoneBlue's post starting "Well ok, I may be wrong about Rising..."
And also, I don't think that absorb is capped anymore, but I could be wrong about that.
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