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Post Good language...?
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Posted 2003-11-27, 03:28 PM
hello, i was wondering what language i should use, i have been using C++ and the best i can do is the name program (the one where you type in your name then it will say your name), c++ confuses me much, but i also am gonna do a project with my friend with darkBASIC, making a game, thats easy exept the graphical things. the book is 60 something bucks, cannot afford. i have around 4 different c++ books and 1 c book. none of them make sense, i have looked for tutorials. what i want to do is make CS mods and diablo2 module (which is c++). and make the game. if you know of any GOOD,(ive found alot of shit ass tutorials) tutorials or what language CS is written in and we're to find the source code, that would help. if hellmonkeys released the golddrop module source code since its patched and patch has came.. it would help lots.
thanks
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Posted 2003-11-27, 03:32 PM in reply to BA-ZabreclanX's post "Good language...?"
http://www.gamedev.net

Might prove useful for you when it comes to choosing the right language for you.
"Stephen Wolfram is the creator of Mathematica and is widely regarded as the most important innovator in scientific and technical computing today." - Stephen Wolfram
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Posted 2003-11-27, 06:02 PM in reply to BA-ZabreclanX's post "Good language...?"
Well, everyone and their mother will blindly choose C++, like mindless Nazis following Hitler, as is expected.

However, you really need to try every other language before you decide which is right for you. For example, I like VB. It's a myth that its slow, you just have to know how to code properly in it.

Now, if you want your game to be compilable in other OS's, you'd need C++...but who uses other OS's anyway. 1% of the population?
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Posted 2003-11-27, 06:32 PM in reply to BA-ZabreclanX's post "Good language...?"
Nothing wrong with DarkBasic, it's really similar to QBASIC and VisualBasic... and QB and VB are really easy.

Though, the DB graphic stuff is a bit difficult to learn, but the collision detection and such is built-in, so it's not TOO bad. I haven't messed around with it in a while though, I've been busy with VB stuff.
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Posted 2003-11-27, 08:10 PM in reply to BA-ZabreclanX's post "Good language...?"
I like english a lot, but swahilian can be fun too.
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Posted 2003-11-28, 01:32 PM in reply to BA-ZabreclanX's post "Good language...?"
well...personally i like c/c++...but VB is really good also. c/c++ is not 2 difficult...what are you having trouble with? i dunno...you could try vb...and look at that website chruser said...gamedev is pretty dang good.
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Posted 2003-11-28, 10:04 PM in reply to BA-ZabreclanX's post "Good language...?"
I used to really like Turbo Pascal, but C++ just gives you so much more freedom. If you're a beginning programmer, C isn't for you, however. You can do absolutely anything in C++ that you can do in any other language except in a few cases assembly. BASIC and it's derivatives, Pascal, Lisp, pretty much any other language will impose limitations on what you can do, but C++ is about as close to assembly as it comes without being assembly.
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Posted 2003-11-29, 05:50 PM in reply to BA-ZabreclanX's post "Good language...?"
actually, im taking the www.cprogramming.com tutorials, real nice, and doing the quizes at end, and in my other thread, its halflife modding, which is gonna help me understand alot
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Posted 2003-12-11, 10:35 AM in reply to BA-ZabreclanX's post "Good language...?"
Jumping straight into C/C++ isnt the way. Try one of the various incarnations of Basic, darkBasic will do or VB. Turbo Pascal is good to get yourself into the swing of graphical coding. VC++ using opengl is great if you can comprehend C++ but might be abit above you at the moment, don't try run before you can walk.
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Posted 2003-12-12, 09:43 AM in reply to BA-ZabreclanX's post "Good language...?"
I prefer the language of love, its the language that keeps on giving!
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