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Post werebear for all-round dueling?
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Posted 2003-10-21, 10:03 PM
Is a werebear viable for all-round dueling? It seems to be a challenge because bears seem to have slower block-rate, slower hit-recovery, and his maul starts at only 20%ED (in all-round dueling like vs. zons you won't be able to charge up much if at all). Having said that, I'm still looking to maybe try to make an all-round werebear dueler as they seem pretty much non-existent. Will any gear changes be needed from the standard melee bear build (like maybe a slower more damaging weapon)?
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Onizuka is neither ape nor machine; has so far settled for the in-betweenOnizuka is neither ape nor machine; has so far settled for the in-between
 
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Posted 2003-10-22, 12:36 PM in reply to Onizuka's post "werebear for all-round dueling?"
you might try using a robo pike or a cruel giant thresher for sorcs so you have a good range.
Think not disdainfully of death, but look on it with favor; for even death is one of the things that Nature wills.
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tidus2005 is neither ape nor machine; has so far settled for the in-betweentidus2005 is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2003-10-24, 01:32 PM in reply to Onizuka's post "werebear for all-round dueling?"
maul after max charge is i believe 350% ed.
in allaround you won't even need the higher damage ( ed% wise it doesn't add much.)

v1.08 highlords (30% frw instead of 20% ias)
more frw% and resists in general, oak sage or just vitabuild in general

weapons i reccomend
shael shael cruel giant thresher of quickness
4 shael 2 edias phase (superior is better)
3 edias 2 shael eth/lo (superior is recoomended)
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