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Post Army of Nodes (Depth of Field test)
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Posted 2003-02-21, 08:47 AM
I just thought I could demonstrate how nice a DOF (Depth of Field) effect can make even the simplest objects:



What are your techniques to make images look good?
"Stephen Wolfram is the creator of Mathematica and is widely regarded as the most important innovator in scientific and technical computing today." - Stephen Wolfram
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Posted 2003-02-21, 09:41 AM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
gratz you learned how to use depth of field like refraction... how long was the render time?
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Posted 2003-02-21, 12:48 PM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
Actually, I've known Depth of Field for a while, but I decided to get two industry plug-ins for this. X-Dof and HyperSmooth from http://www.evasion3d.com were both used for the final outcome.
"Stephen Wolfram is the creator of Mathematica and is widely regarded as the most important innovator in scientific and technical computing today." - Stephen Wolfram
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Posted 2003-02-21, 04:25 PM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
That looks nice, good job... what is Depth of Field?
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Posted 2003-02-21, 06:08 PM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
Generally, a depth of field is a measurement of the range along a camera's line of sight in which objects will be in focus. In short, it's a way to focus a camera at a certain range to make the objects around it appear more blurred to add realism.
"Stephen Wolfram is the creator of Mathematica and is widely regarded as the most important innovator in scientific and technical computing today." - Stephen Wolfram
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Posted 2003-02-21, 06:11 PM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
ya he explained it... but not my question... what was the render time dude?
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Posted 2003-02-21, 06:28 PM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
Nice, but the front ones need to be sharper/crisper.
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Posted 2003-02-21, 06:55 PM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
notice the top tip of them were crisp n sharp, so i guess that was the focus and the rest were just too close to the camera
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Posted 2003-02-21, 07:18 PM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
Yeah I noticed that too, so depth is hard or something?
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Posted 2003-02-21, 07:28 PM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
not that much if you're used to it i guess
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Posted 2003-02-21, 07:59 PM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
I will look into it when it is time for me, sounds kinda easy tho... but ill see then
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Posted 2003-02-21, 08:02 PM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
The rendering time was about 12 minutes. And yes, the focus was set to the top of the middle object in the second row, so you're right Randuin.
"Stephen Wolfram is the creator of Mathematica and is widely regarded as the most important innovator in scientific and technical computing today." - Stephen Wolfram
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Posted 2003-02-21, 09:10 PM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
teehee i'm so smart! well it's kinda easy to figure out which points were sharp n crisp which weren't
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Posted 2003-02-21, 09:43 PM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
lol good job Randuin, Chruser how is that one project going? The one you showed me a Screeny of?
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2003-02-21, 10:09 PM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
which one acer? show us all
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Posted 2003-02-21, 11:14 PM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
I hope he dosent mind me linking you to the screeny :P, http://www.zelaron.com/lwmodeler.jpg
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2003-02-21, 11:25 PM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
oh that... i saw that one... it's err... okay i guess the top looks a lot less detailed than the bottom (i saw the rendered one) so i dunno think he'll work on it a bit more... i like the lighting tho... the little lights that shoot into the middle is... wierd =\
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Posted 2003-02-21, 11:39 PM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
well it is very nice to me, since I can barely make a head figure(without detail).
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Posted 2003-02-21, 11:45 PM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
well there are a lot more tutorials now, when i tried to learn LW (before i tried to learn 3dsmax or maya) there was hardly ANY tutorials for LW
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Posted 2003-02-21, 11:50 PM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
Yeah, in the Tut list thread they have some good tuts, I mean I have used LW really for about a week and I know how most tools are used from those tuts.
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