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Post Work in progress: Organic head model
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Posted 2003-01-03, 10:28 AM
Well, I started working on a human face today, and I will post updates as I progress. I have two images so far, one smooth-shaded version, and one wireframe version in four different views. As you'll find out when you check the images, they're all made in LightWave:




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"Stephen Wolfram is the creator of Mathematica and is widely regarded as the most important innovator in scientific and technical computing today." - Stephen Wolfram
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Posted 2003-01-03, 11:23 AM in reply to Chruser's post "Work in progress: Organic head model"
ITS YOU
*POSTS CHRUSERS PICTURE*
WAIT I CANT SHOW U THAT?!?!
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Posted 2003-01-03, 01:38 PM in reply to Chruser's post "Work in progress: Organic head model"
so far man it's damn beautiful
did the book come in hand?
.....Broke the rubba, busted another all up in ya motha, so how u feel like havin another baby brotha? Wha? dont studda, ya pants hangin so low ya new baby brotha can be ya new lova!......
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Posted 2003-01-04, 05:18 PM in reply to Chruser's post "Work in progress: Organic head model"
Dude, everyone knows you head model only one side and then mirror the other! And why are you working out like that? Start with a ball and work out the rest! Ball or box, your choice and one last thing, no one has flat eyeballs... NO ONE
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Posted 2003-01-04, 05:52 PM in reply to Chruser's post "Work in progress: Organic head model"
Coming along well...
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Posted 2003-01-04, 06:07 PM in reply to Chruser's post "Work in progress: Organic head model"
Zelaron said:
Dude, everyone knows you head model only one side and then mirror the other! And why are you working out like that? Start with a ball and work out the rest! Ball or box, your choice and one last thing, no one has flat eyeballs... NO ONE
1) There is a Symmetry mode in LightWave, that does the opposite thing of what you're doing across the negative X axis. In other words, it doesn't matter whether you make half of the object to duplicate it later, or just use symmetry.

2) Primitives might work for computer screens, houses, even cars, but NOT for organic modeling.
"Stephen Wolfram is the creator of Mathematica and is widely regarded as the most important innovator in scientific and technical computing today." - Stephen Wolfram
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Posted 2003-01-04, 06:14 PM in reply to Chruser's post "Work in progress: Organic head model"
well i do box modelling mostly... it's a bit painful at first... faster later on, and... damn ur lightwave symmetry! now scan me that book and maybe i'll understand ur crazy lightwave ways
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Posted 2003-01-16, 01:43 PM in reply to Chruser's post "Work in progress: Organic head model"
I've been kind of lazy, avoiding to work on this for a while, but I decided to resume my work a bit.



Looks sleepy, don't you think?
"Stephen Wolfram is the creator of Mathematica and is widely regarded as the most important innovator in scientific and technical computing today." - Stephen Wolfram
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Posted 2003-01-16, 06:06 PM in reply to Chruser's post "Work in progress: Organic head model"
looks a bit more natural now
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Posted 2003-01-17, 07:11 AM in reply to Chruser's post "Work in progress: Organic head model"
omg, that looks so much like chruser...
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Posted 2003-01-17, 08:27 AM in reply to Chruser's post "Work in progress: Organic head model"
Is my engine gonna have to render that thing?
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Posted 2003-01-17, 09:36 AM in reply to Chruser's post "Work in progress: Organic head model"
mantralord said:
Is my engine gonna have to render that thing?

Actully your engine is going to have to render better then that, since chruser wants a game better then Star Wars Galaxy Online.... Remeber your making a game that has to compete with the best of the best ;0 (Not kidding, thats what chruser told me lol)
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Posted 2003-01-17, 09:56 AM in reply to Chruser's post "Work in progress: Organic head model"
Penguin said:
omg, that looks so much like chruser...
Lol, I agree penguin
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Posted 2003-01-18, 11:02 AM in reply to Chruser's post "Work in progress: Organic head model"
Another version:



Besides, I tried to flip the polygons, and it came up with a funky, yet scary result:

"Stephen Wolfram is the creator of Mathematica and is widely regarded as the most important innovator in scientific and technical computing today." - Stephen Wolfram
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Posted 2003-01-19, 06:27 AM in reply to Chruser's post "Work in progress: Organic head model"
Haw, haw. Only the ears are left in the modeling stage.

"Stephen Wolfram is the creator of Mathematica and is widely regarded as the most important innovator in scientific and technical computing today." - Stephen Wolfram
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Posted 2003-01-19, 11:28 AM in reply to Chruser's post "Work in progress: Organic head model"


Is just me, or did the ears make him look really unhappy?

EDIT: By the way, this is post #150K on the board.
"Stephen Wolfram is the creator of Mathematica and is widely regarded as the most important innovator in scientific and technical computing today." - Stephen Wolfram

Last edited by Chruser; 2003-01-19 at 11:36 AM.
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Posted 2003-01-19, 12:47 PM in reply to Chruser's post "Work in progress: Organic head model"
lips more natural please
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Posted 2003-01-22, 01:34 PM in reply to Chruser's post "Work in progress: Organic head model"
hey nice work...did you buy that program or download it???i might wanna try that out in my free time

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Posted 2003-01-25, 08:36 AM in reply to Chruser's post "Work in progress: Organic head model"


Here we go, a rendered version with textures. The only things I can really think of that I need to do is to fix the somewhat decompressed collar bone, and add some hair in Sasquatch.
"Stephen Wolfram is the creator of Mathematica and is widely regarded as the most important innovator in scientific and technical computing today." - Stephen Wolfram
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Posted 2003-01-25, 10:05 AM in reply to Chruser's post "Work in progress: Organic head model"
That is really cool Chruser ^.^

It is better to burn out than fade away.
~Kurt Cobain~
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