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Posted 2007-10-31, 01:35 AM
in reply to WetWired's post starting "Space jump and screw attack were in..."
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WetWired said:
Space jump and screw attack were in Metroid II.
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My bad.
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Speed boost is just a lame new way to block access to areas, as are super missiles and power bombs.
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Are you kidding me? If you look at it that way, every powerup in a Metroid game is a lame way to block access. Almost all of Samus' abilities are used to access new territory. Morph Ball, Spider Ball, Grapple Beam, Space Jump. All of it.
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Charge beam is useless unless you run out of missles (and how do you run out of missles in Super Metroid?).
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I prefer to use the Charge against regular enemies, rather than unnecessarily spending missiles with abandon. Different strokes.
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an overly rigid map structure.
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Yeah, because Metroid II's "just keep going deeper" structure was a totally open-ended sandbox design, right?
I'd be willing to bet you're one of three people in the world who would agree with that sentiment.
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