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I gotta bug.....
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Posted 2005-05-29, 11:39 AM
....alright. Well, I'm making a Resident Evil kinda game (Fear gave me the idea), and everything is going okay. I gotta get some alcohol in the begining, and someone locks me into this room. I try the door and it's locked, and I say something along the lines of "Now I gotta stay in here untill someone let's me out." After that, he won't move. Here's the code:


<>Messg: Jaye: Here it is....
<>Play SE: door7
<>Wait: 1.5s
<>Messg: Jaye:.....uhm....
<>Set Chara's Movement: Hero , FaceDown
<>Wait: 2.0s
<>Set Chara's Movement: Down , Down , Down , Down (etc.)
<>Wait: 2.0s
<>Play SE: door2
<>Messg: Jaye: Shit! Someone locked me in. Very funny guys, open the door!
<>Wait: 3.0s
<>Messg: Jaye:.......guys?
<>Wait: 3.0s
<>Messg: Jaye:Aww, I guess I gotta stay here until someone let's me out.
<>Change Switch: [0008:7]-ON Set


That starts another event that's "Push Key"......so.....I can't figure out what's wrong. There are no "Auto Start" or "Parallel Process" events....so yeah....

Thanks in advance


Last edited by Noob101; 2005-05-29 at 11:47 AM.
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Noob101 is neither ape nor machine; has so far settled for the in-betweenNoob101 is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2005-05-29, 03:10 PM in reply to Noob101's post "I gotta bug....."
Since you say "Push Key" instead of "Action Key", I'm assuming it's RPG Maker 2000 from here on out.

Is page two of whatever event this is an autostart event (if it is, make it a Push Key event). Just because the first page isn't autostarting, that doesn't mean the second isn't.

What is the other event that's starting? Is it another page of the same event that you outlined above, or is it another event entirely that Page1 as blank, and Page2 with a precondition of [0008] being ON?

Are there ANY events being moved around after this event? If there are, make sure that they aren't running into walls - that'll stall the event from finishing the Move Event line..

Are there ANY autostart Common Events that rely on your [0008] switch?

Are there any other events in the room that have the [0008] switch as a precondition?

(Note that it could be anything I mentioned - this is because another event in the room can affect this one just by existing. You'll have to post the entire code of all events in the room in order to be sure of what caused it, as well as a layout of the room. Or you can upload it somewhere and let me see the entire program, heh. This is pretty much standard practice with any programming - ERROR ON LINE 40 might be caused by line 39 not having a semicolon, for example, so just posting the line where the error is won't help any)
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Posted 2005-05-29, 06:11 PM in reply to BlueCube's post starting "Since you say "Push Key" instead of..."
Uhm....the third one.
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Posted 2005-05-29, 09:20 PM in reply to Noob101's post starting "Uhm....the third one."
The third one (the Move Event one) is the problem, and it's fixed now? Or is there more to it than what you're saying? (The first sentence is just saying I think you have RM2k, so that's not a question).

If it's not fixed, you'll have to be a bit more specific (are all the other things I said done correctly? They were all meant as seperate questions), and possibly post a screenshot of this second mystery event because I need to see the preconditions as well as the code itself.
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Posted 2005-05-31, 06:53 PM in reply to BlueCube's post starting "The third one (the Move Event one) is..."
Sorry if I misunderstood you, BC, but I fixed it now. Thanks anyways. :P
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Posted 2005-06-01, 10:06 AM in reply to Noob101's post starting "Sorry if I misunderstood you, BC, but I..."
Ah, just making sure it's no longer an issue. (Woo, activity in the RM2k3 section)
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