Zelaron Gaming Forum  
Stats Arcade Portal Forum FAQ Members List Social Groups Calendar Search Today's Posts Mark Forums Read
Go Back   Zelaron Gaming Forum > Zelaron Gaming > RPGMaker

 
 
Thread Tools Display Modes

 
Battle text question...
Reply
Posted 2006-04-03, 11:57 AM
I tried to find some information about battle text windows in the searches, but came up short - didn't find much in the help file either. I was wondering if there was a way to make the window appear at the bottom of the battle screen, instead of at the top - I know you can change it in a normal map, but I can't find a way to do it on a battle screen. Can anyone help, please?
Old
Profile PM WWW Search
Harbinger is neither ape nor machine; has so far settled for the in-betweenHarbinger is neither ape nor machine; has so far settled for the in-between
 
Harbinger
 



 
Reply
Posted 2006-04-03, 12:01 PM in reply to Harbinger's post "Battle text question..."
I'm low on MP. Can someone summon BC for him?
D3V said:
This message is hidden because D3V is on your ignore list.
What is it they say about silence being golden?
Old
Profile PM WWW Search
Medieval Bob enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzMedieval Bob enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
Medieval Bob
 



 
Reply
Posted 2006-04-03, 12:25 PM in reply to Medieval Bob's post starting "I'm low on MP. Can someone summon BC..."
Yea, no prob, I just gotta log on to my LVL 75 Mage......


*SUMMONS LIGHT BLUECUBE*

On the other hand, I do not believe you can because it interfers with the battle menus. Maybe if you had a character use a spell that was activated via a switch so you could add your own text via a text box, which you could use the option to adjust the text box at the bottom.

Confused?
"why I've gotta be one of the cool kids just to walk by/
- without being tripped, thrown down on the ground and kicked/
Insulting me for no reason, I was treated like shit/
The teachers let it happen/
I've even seen some of them teachers laughing/
That's why I had a smile on my face when I started blastin/" - Ill Bill - The Anatomy of a School Shooting
Old
Profile PM WWW Search
Original Sin is neither ape nor machine; has so far settled for the in-betweenOriginal Sin is neither ape nor machine; has so far settled for the in-between
 
Original Sin
 



 
Reply
Posted 2006-04-03, 12:54 PM in reply to Original Sin's post starting "Yea, no prob, I just gotta log on to my..."
Hmm...it makes sense what you're saying (although I'm very new to this program), but what is confusing is that I have the speech before a round is even initiated - Thus, the battle menus at the bottom aren't even there. It just seems like it IS possible, I was just wondering the easiest way to do it.

And with what you mentioned, would that be some sort of event to have the character automatically cast the spell? I understand what you're implying, although I don't think I'd have the ability to script that out just yet.
Old
Profile PM WWW Search
Harbinger is neither ape nor machine; has so far settled for the in-betweenHarbinger is neither ape nor machine; has so far settled for the in-between
 
Harbinger
 



 
Reply
Posted 2006-04-03, 02:31 PM in reply to Harbinger's post starting "Hmm...it makes sense what you're saying..."
Know what, it didn't work they way I planned. I just tried it and what happens is the battle bar appears before the text box would anyways. It's not letting anything appear on top of it.

May I ask why you want to do this anyways?
"why I've gotta be one of the cool kids just to walk by/
- without being tripped, thrown down on the ground and kicked/
Insulting me for no reason, I was treated like shit/
The teachers let it happen/
I've even seen some of them teachers laughing/
That's why I had a smile on my face when I started blastin/" - Ill Bill - The Anatomy of a School Shooting
Old
Profile PM WWW Search
Original Sin is neither ape nor machine; has so far settled for the in-betweenOriginal Sin is neither ape nor machine; has so far settled for the in-between
 
Original Sin
 



 
Reply
Posted 2006-04-03, 03:38 PM in reply to Original Sin's post starting "Know what, it didn't work they way I..."
For the first fight - I'm wanting my characters to interact with each other, while on the same screen as the bad guys - kinda like in Final Fantasy 3/6, where Terra, Locke and Edgar are talking in mid-battle after they leave Figaro Desert on the Chocobos. The only difference in mine is that it's at the very beginning, before any rounds of action are taken.
Old
Profile PM WWW Search
Harbinger is neither ape nor machine; has so far settled for the in-betweenHarbinger is neither ape nor machine; has so far settled for the in-between
 
Harbinger
 



 

Bookmarks

« Previous Thread | Next Thread »

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules [Forum Rules]
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 08:32 AM.
'Synthesis 2' vBulletin 3.x styles and 'x79' derivative
by WetWired the Unbound and Chruser
Copyright ©2002-2008 zelaron.com
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
This site is best seen with your eyes open.