I need help with the beginning of a new game. It starts out where you wake up and the village is on fire. I just need to know if there's some way to make burning buildings. Do I have to make them in the chipsets, or is it like some kind of animation picture thing I have to place as an event on the buildings?
or...maybe I'll just use some kinda cutscene or something...i dunno
You could just have a simple event that starts whenever one of your switches does...have it a fire (I like to use the rtp fire when I do stuff like this) that moves however you want, and make the screen tone red.
Edit:
Oh, and place the fire events on buildings, trees, etc.
There's always the old standby of having a charset for fire and just having the sprite constantly move in place, thus animating it. As a bonus, you can have events attached to each one for blocking paths and the like.
Yeah I know how to use switches and 2nd pages and whatever. I thought battle animations would only be usable in battles, like the little code area for making monster parties in the database. I think changing charsets from one flame picture to another, to another, and looping would work.
Yeah I know how to use switches and 2nd pages and whatever. I thought battle animations would only be usable in battles, like the little code area for making monster parties in the database. I think changing charsets from one flame picture to another, to another, and looping would work.
Just use a charset and have it "spin around" in place, no need to switch between different ones. Treat each direction as a frame and you have a 4-frame animation that you can attach an event directly to. Flames don't need to be complicated.