I've got a post some way down in which I've attached screenshots of the screens with events after a timer. You should be able to take that information and modify it for your own needs. I've got the demo somewhere still, I think. I'll upload that once I've sorted out my computer.
Alright. So I make common events. Okay, this is what I'm doing. I'm having a few questions to answer, but if you don't answer them in time, you fail. That's slightly different than the scenario in that thread. I keep trying to get it right.
I tried putting "<>Branch if timer is 0M 00S Less/Equal
<>
:Else Handler
<> Message: You've failed the Test
<>
:End
<>"
right after the timer set and start timer, and it just automaticly says "You've failed the Test". Then I tried putting it at the end, and it doesn't show up at all when the timer runs out.
That Common Event there is an exect copy, so if it's anything to do with that, please tell me.
Do I need my other Common event (which is the test) to somehow branch into this one?
I've been out all day, today, and will be tomorrow. Plus I need to re-install both RPG Makers (formatted C: and re-installed Windows, you see). If I'm not working Tuesday, then I should be able to have a solid answer to you then. If I am, then I'll have to do bits and bobs tomorrow evening and Tuesday evening.