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Posted 2009-06-19, 12:24 PM
in reply to Lenny's post starting "One would assume that an English accent..."
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Okay, okay. Classes. These descriptions are taken directly from the game.
First off, there are three Races: Human, Untamed, and Winged Elf.
Humans have Blademasters and Wizards as their classes.
Blademaster:
Righteousness, justice, courage and outstanding combat skill- this is the domain of a Blademaster. Specializing in melee combat, Blademasters must also master and harness their inner energy, called Chi, in order to channel the most devastating attacks.
Wizard:
Enthusiastic and passionate, wizards embody the principle of 'the best defense is a good offense,' utilizing the elements of Water, Fire, and Earth to attack enemies
Wizards have great damage potential but not much defense, so they do their best to keep their enemies at a distance.
Untamed have Barbarians and Venomancers as their classes (You also can't choose between male or female for them. Barbarians are male, and Venomancers female.)
Barbarians:
Barbarians evolved from tigers, lions, and other hunters (Side note: Although...since when were panda's considered hunters?). They are natural born melee warriors, very comfortable both taking hits and returning punishment. These fighters have plenty of powerful skills at their disposal, including the ability to take the form of a tiger.
Venomancers:
Evolved from the likes of serpents, foxes, and other crafty vermin (Side note: Apparently "bunnies" fall into that catagory...), the Venomancer looks cute and seductive but packs a poisonous punch. Venomancers have the ability to control animals and take the form of a fox.
And finally, Winged Elves have Archers and Clerics as their classes:
Archer:
Archers are both strong and agile, which makes them well suited for their role as guardians of the Winged Elves. Their heightened senses and steely temperament set them apart from other warriors, as does their choice of ranged weapons.
Cleric:
Their radiant glow emanates elegance, grace, and divinity. Clerics are masters of support and recovery spells. Though usually reliant on more combat oriented companions, a provoked Cleric's arsenal of metal elemental spells can stop enemies in their tracks.
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